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The Xindi-Insectoid ship was a type of warship used by the aggressive Xindi-Insectoids in the 2150s.

It consisted of a small central core containing the drive system and three extended wing-like sections extending forward, mounted at 120 degree angles along the fore-aft axis. The ships were heavily armed with pulse-firing particle cannons and torpedoes. They were also highly decentralized in layout, possessing no central control room, reflecting the non-hierarchical nature of Insectoid culture. There was at least one room that has a viewscreen for communications. (ENT: "Countdown")

In early 2154, Enterprise discovered the wreckage of a crashed Insectoid ship while traveling to the Azati Prime system. The Enterprise crew discovered that the adult crew had died when they transferred power from life support to power the on-board hatchery, protecting their young. (ENT: "Hatchery")

Insectoid ships participated in the attack on Enterprise at Azati Prime, as well as the battles to stop the Xindi superweapon in February of 2154.

In an alternate timeline in which the superweapon was successful in destroying Earth, ships of this type were part of the Xindi assault fleet sent to destroy the last remnants of Humanity in the Ceti Alpha system in 2165. (ENT: "Twilight")

Appendices

Appearances

Studio model

The exterior of the "Xindi-Insectoid starship" was designed by John Eaves, who hit upon the design idea after he had a lobster dinner. "I got the assignment the next day to start working on the Xindi Insectizoid ship," said Eaves. "Having those big buttery crab legs still on my mind, my subconscious mind doodled out the starship version of my dinner!!!! I was very happy with the first pass of this flying seafood dinner starship and so was my boss, Herman Z. We drew up a couple of size charts and off it went to Mr. Berman's office…the drawing came back with a hard line through the middle of the legs that translated out to be, 'cut em off here,' so the next version featured a shorter version which got the approval in red ink and an actual written note!!! WOW, that didn't happen too often!!!" [1]

Approved on October, the design was sent over to Eden FX, where Pierre Drolet built and rendered the design as a CGI model. During the build, Drolet had to make some adjustments, as he was mistaken about the flight direction of the ship. Eaves was pleased about Drolet's input regarding the central core. "I love how he split the central core of the ship into two segments," Eaves remarked, "instead of a symmetrical three piece section to match the three extrusions." [2]

Eaves briefly returned to his design, two months later, to produce a crash scene design – as reference for the modellers at Eden – for the episode "Hatchery". [3]

Apocrypha

In the Bethesda Softworks game Star Trek: Encounters the Xindi-Insectoid ship was used for the "Xindi fighter", albeit rotated 180 degrees. It also appeared in the game Star Trek: Conquest, where it was identified as a Xindi scout.

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