Terrace was a three-dimensional game, with elements of checkers and chess in its gameplay. It was meant for two to four players, and could be played in short form (for two, three or four players) or long form (for two players only).
- Terrace is actually a real board game invented by Anton Dresden in 1950, completely developed by him and Buzz Siler 1988 – 1992, formerly marketed by Wonder Games and, more recently, by Terrace Games. The multi-level nature of the game board affects how the pieces can move and/or capture. In addition, the size of each piece defines what other pieces it can capture. The object of the game is to:
- either move your "T" game piece from its starting square to the lowest corner square at the opposite side on the game board,
- or capture your opponents' "T" piece(s).
- The game was selected by Jim Meese, the Set Director for Star Trek: The Next Generation, for its futuristic look after he was sent a photograph of the board game by Buzz Siler.
- The game shown is its original 8 × 8 board version (as used on the show), though the more-recent version marketed by Terrace Games was a smaller 6 × 6 board. Their site (now dead, but archived; see below) also included the computer game utilizing gameplay on the original 8 × 8 board; the free version with simplified gameplay was downloadable and the full version with multiple skill levels could be purchased. The current status of Terrace Games – and thus the Terrace board game – is unknown.