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[[File:Temporal causality loop.jpg|thumb|A graphic of a temporal causality loop.]]
 
[[File:Bozeman temporal distortion.jpg|thumb|The ''Bozeman'' emerges from a temporal distortion.]]
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[[File:Temporal causality loop.jpg|thumb|A graphic of a temporal causality loop]]
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[[File:USS Bozeman emerges from a temporal causality loop.jpg|thumb|The ''Bozeman'' emerges from a temporal distortion]]
A '''temporal causality loop''' (or simply '''causality loop''') is a type of phenomenon whereby a specific moment in time repeats itself continually inside an independent fragment of time. ({{TNG|Cause and Effect}})
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A '''temporal causality loop''', also known as a '''causality loop''' or a '''repeating time loop''', was a type of phenomenon whereby a specific moment in [[time]] repeats itself continually inside an independent fragment of time. Some causality loops were known to generate a [[pogo paradox]]. ({{DIS|Magic to Make the Sanest Man Go Mad}}; {{TNG|Cause And Effect}}; {{VOY|Coda|Q2|Relativity}}; {{LD|I, Excretus}})
   
 
==History==
 
==History==
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In [[2256]], [[Harcourt Fenton Mudd]] acquired a device created by a [[four-dimensional race]] that contained a [[time crystal]], and used it to create a repeating time loop, in order to steal the {{USS|Discovery}} and sell it to the [[Klingon]]s. ({{DIS|Magic to Make the Sanest Man Go Mad}})
In [[2278]], the {{USS|Bozeman}} encountered a [[temporal distortion]], causing it to [[time travel|travel forward in time]] to the year [[2368]], where it encountered the {{USS|Enterprise|NCC-1701-D}} in the area of space known as the [[Typhon Expanse]]. When the ''Bozeman'' collided with the ''Enterprise'', the resultant explosion, being in close proximity to the temporal distortion, ruptured the [[spacetime continuum]], trapping both ships in a causality loop wherein the ''Enterprise'' continually encountered the ''Bozeman'' and was subsequently destroyed. Eventually, the ''Enterprise'' crew began to realize what was happening due to a sense of [[déjà vu]] they kept experiencing, as memories from previous loops began imprinting themselves to persons inside the loop. They devised a means whereby they could send a specific message into the next iteration of the loop via [[dekyon]] emission, where it was detected by [[Data]]'s [[positronic subprocessor]]s. The effort proved successful, and Data was able to use the transmitted information to avoid the collision with the ''Bozeman'', thereby escaping from the loop. Altogether the ''Enterprise'' had spent 17.4 days inside the fragment of time. ({{TNG|Cause and Effect}})
 
   
 
In [[2278]], the {{USS|Bozeman}} encountered a [[temporal distortion]], causing it to [[time travel|travel forward in time]] to the year [[2368]], where it encountered the {{USS|Enterprise|NCC-1701-D|-D}} in the area of space known as the [[Typhon Expanse]]. When the ''Bozeman'' collided with the ''Enterprise'', the resultant explosion, being in close proximity to the temporal distortion, ruptured the [[spacetime continuum]], trapping both ships in a causality loop wherein the ''Enterprise'' continually encountered the ''Bozeman'' and was subsequently destroyed. Eventually, the ''Enterprise'' crew began to realize what was happening due to a sense of ''[[déjà vu]]'' they kept experiencing, as memories from previous loops began imprinting themselves to persons inside the loop. They devised a means whereby they could send a specific message into the next iteration of the loop via [[dekyon]] emission, where it was detected by [[Data]]'s [[positronic subprocessor]]s. The effort proved successful, and Data was able to use the transmitted information to avoid the collision with the ''Bozeman'', thereby escaping from the loop. Altogether the ''Enterprise'' had spent 17.4 [[day]]s inside the fragment of time. ({{TNG|Cause And Effect}})
In [[2378]], [[Q Junior]] trapped the crew of the {{USS|Voyager}} in a temporal loop in which they kept experiencing the last thirty seconds over and over. ({{VOY|Q2}})
 
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In [[2375]], [[Seven of Nine]] was questioned aboard the {{USS|Relativity}} about causality loops, specifically the nature of a [[Pogo paradox]]. ({{VOY|Relativity}})
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In [[2378]], [[Q Junior]] trapped the crew of the {{USS|Voyager}} in a temporal loop in which they kept experiencing the last thirty [[second]]s over and over. ({{VOY|Q2}})
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The {{USS|Bakersfield}} was trapped in a temporal causality loop in [[2381]]. It sent out a [[distress call]], which continuously interrupted itself, that was answered within [[hour]]s by the {{USS|Cerritos}}. ({{LD|I, Excretus}})
   
 
==Appendices==
 
==Appendices==
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*[[Energy vortex]]
 
*[[Energy vortex]]
 
*[[Moebius]]
 
*[[Moebius]]
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*[[Pogo paradox]]
 
*[[Predestination paradox]]
 
*[[Predestination paradox]]
   
 
===Background information===
 
===Background information===
In the episode {{ENT|Future Tense}}, set in [[2152]], a loop phenomenon also occurred on the {{EnterpriseNX}} when high-energy particles of [[temporal radiation]] leaked from a [[Time travel pod (31st century)|31st century time ship]] to the [[launch bay]] where the ship was stored. [[Malcolm Reed]] and [[Trip]] began to relive half a minute of time over and over again. [[T'Pol]], who at the time didn't believe in the possibility of time travel, suggested that alternatively they may have only perceived time as if they were reliving it. In the case, the two men began to realize what was happening due to a sense of déjà vu and eventually clearer memories from previous loops. The phenomenon was proven to be a loop when [[Jonathan Archer]] and Reed also began to relive a moment of time later when they entered the bay. The men were able to launch the time ship away from the launch bay eventually breaking the loop. The phenomenon wasn't given a specific name in the episode.
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In the episode {{ENT|Future Tense}}, set in [[2152]], a loop phenomenon also occurred on {{EnterpriseNX}} when high-energy particles of [[temporal radiation]] leaked from a [[31st century]] {{dis|Earth vessel|31st century}} to the [[launch bay]] where the ship was stored. [[Malcolm Reed]] and {{Trip Tucker}} began to relive half a minute of time over and over again. [[T'Pol]], who at the time didn't believe in the possibility of time travel, suggested that alternatively, they may have only perceived time as if they were reliving it. In the case, the two men began to realize what was happening due to a sense of déjà vu and eventually clearer memories from previous loops. The phenomenon was proven to be a loop when [[Jonathan Archer]] and Reed also began to relive a moment of time later when they entered the bay. The men were able to launch the time ship away from the launch bay eventually breaking the loop. The phenomenon wasn't given a specific name in the episode.
   
 
===Apocrypha===
 
===Apocrypha===
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The temporal causality loop was called a "pocket universe" in the book jacket of the novel ''[[Ship of the Line]]''.
 
The temporal causality loop was called a "pocket universe" in the book jacket of the novel ''[[Ship of the Line]]''.
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===External links===
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*{{wikipedia|Time loop}}
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*{{wikipedia|List of films featuring time loops}}
   
 
[[de:Temporale Kausalitätsschleife]]
 
[[de:Temporale Kausalitätsschleife]]

Latest revision as of 13:51, 27 October 2022

Temporal causality loop

A graphic of a temporal causality loop

USS Bozeman emerges from a temporal causality loop

The Bozeman emerges from a temporal distortion

A temporal causality loop, also known as a causality loop or a repeating time loop, was a type of phenomenon whereby a specific moment in time repeats itself continually inside an independent fragment of time. Some causality loops were known to generate a pogo paradox. (DIS: "Magic to Make the Sanest Man Go Mad"; TNG: "Cause And Effect"; VOY: "Coda", "Q2", "Relativity"; LD: "I, Excretus")

History

In 2256, Harcourt Fenton Mudd acquired a device created by a four-dimensional race that contained a time crystal, and used it to create a repeating time loop, in order to steal the USS Discovery and sell it to the Klingons. (DIS: "Magic to Make the Sanest Man Go Mad")

In 2278, the USS Bozeman encountered a temporal distortion, causing it to travel forward in time to the year 2368, where it encountered the USS Enterprise-D in the area of space known as the Typhon Expanse. When the Bozeman collided with the Enterprise, the resultant explosion, being in close proximity to the temporal distortion, ruptured the spacetime continuum, trapping both ships in a causality loop wherein the Enterprise continually encountered the Bozeman and was subsequently destroyed. Eventually, the Enterprise crew began to realize what was happening due to a sense of déjà vu they kept experiencing, as memories from previous loops began imprinting themselves to persons inside the loop. They devised a means whereby they could send a specific message into the next iteration of the loop via dekyon emission, where it was detected by Data's positronic subprocessors. The effort proved successful, and Data was able to use the transmitted information to avoid the collision with the Bozeman, thereby escaping from the loop. Altogether the Enterprise had spent 17.4 days inside the fragment of time. (TNG: "Cause And Effect")

In 2375, Seven of Nine was questioned aboard the USS Relativity about causality loops, specifically the nature of a Pogo paradox. (VOY: "Relativity")

In 2378, Q Junior trapped the crew of the USS Voyager in a temporal loop in which they kept experiencing the last thirty seconds over and over. (VOY: "Q2")

The USS Bakersfield was trapped in a temporal causality loop in 2381. It sent out a distress call, which continuously interrupted itself, that was answered within hours by the USS Cerritos. (LD: "I, Excretus")

Appendices

See also

Background information

In the episode ENT: "Future Tense", set in 2152, a loop phenomenon also occurred on Enterprise NX-01 when high-energy particles of temporal radiation leaked from a 31st century Earth vessel to the launch bay where the ship was stored. Malcolm Reed and Trip Tucker began to relive half a minute of time over and over again. T'Pol, who at the time didn't believe in the possibility of time travel, suggested that alternatively, they may have only perceived time as if they were reliving it. In the case, the two men began to realize what was happening due to a sense of déjà vu and eventually clearer memories from previous loops. The phenomenon was proven to be a loop when Jonathan Archer and Reed also began to relive a moment of time later when they entered the bay. The men were able to launch the time ship away from the launch bay eventually breaking the loop. The phenomenon wasn't given a specific name in the episode.

Apocrypha

In the event of an unsuccessful player outcome in the board game Star Trek: The Next Generation - A Klingon Challenge, it is revealed that the ship entered a time loop prior to the adventure, thus giving players another chance to retake the ship.

The temporal causality loop was called a "pocket universe" in the book jacket of the novel Ship of the Line.

External links