This article is written in the wrong POV, is unformatted, and needs to properly cite its sources. Anybody up to the task? (I'm in a bit of a rush right now.) --From Andoria with Love 01:36, 6 Nov 2005 (UTC)
I reverted the following rewrite as it had nothing to do with the topic. --From Andoria with Love 14:23, 23 May 2006 (UTC)
Basic warp propulsion systems have been in use with the major alpha quadrant powers now for over three centuries. Warp technology has been tremendously successful, and there remains much potential for development in warp drive systems. Nevertheless, as early as 2275 scientists working at the Daystrom Institute proposed that standard warp physics was in fact only a small part of a much larger puzzle. This technology, dubbed "transwarp", quickly attracted the attention of Starfleet. A huge engineering project was begun with the aim of developing a starship capable of transwarp speeds. This new 'Excelsior' class was also to incorporate the very latest computers, sensors, and weapons systems - it would, quite simply, be by far the most sophisticated vessel in known space.
Unfortunately, while the Excelsior's non propulsion systems where a success, the transwarp project itself proved to be over-ambitious. Launched in 2285, it was only a deliberate act of sabotage by the Chief Engineer which prevented a catastrophic nacelle implosion on the first flight. Despite years of further work on the engines, the Excelsior was branded a failure - never made a successful test flight, and never having broke the transwarp barrier. Starfleet abandoned the Excelsior transwarp project altogether in 2287 and refitted the ship with a standard warp drive.
This was not the end for Federation transwarp technology, however. In 2372 the crew of the USS Voyager succeeded in conducting two brief shuttlecraft flights at warp 10 - actually straddling the warp barrier itself, and achieving infinite speed! However, several significant problems remain with this approach; Voyager crew members who conducted the flight experienced severe health problems, including genetic abnormalities. Voyager relayed some details of this flight back to Starfleet in 2373 via an alien subspace communications array; experts analysing the technology have indicated that the difficulties experienced by Voyager are in fact only the tip of the iceberg. As well as the guaranteed genetic damage, the subspace fields associated with this form of transwarp drive results in an 85% chance of fatality per flight. Significant problems also remain with navigating a vessel using this form of drive system, and as a result even unmanned probes have proved to be unusable.
Although many regarded transwarp drive as an impossibility, recent experience has shown that transwarp is indeed possible. In 2364 the USS Enterprise made several short transwarp flights with the assistance of an alien being known as "The Traveller". In 2369 the Borg invaded Federation space for the third time, under the command of the android Lore. This time the Borg used a transwarp vessel capable of generating conduits within which an object could travel at incredible speeds - the USS Enterprise accessed one of these conduits and made a short trip at an average of some 236,000,000 times light speed. This vessel, which is thought to have been an advanced prototype, was later destroyed by the Enterprise.
The crew of the USS Voyager, who had tested their own transwarp drive in 2372, encountered a transwarp-capable species known as the Voth while journeying in the Delta Quadrant. A typical Voth ship was capable of some 200,000 times light speed using their transwarp drives. Voyager has subsequently encountered the Borg, and has confirmed that standard Borg cubes are capable of using a form of the transwarp conduit used by the experimental vessel under Lore's control. This drive is apparently much slower than Lore's vessel, a technology which the Borg seem to have abandoned after the loss of the prototype.
When Professor Terrance and Doctor Neltorr proposed their "TNG scale", they had shown that a graph of the power required to propel any object at warp speeds would show certain minima which matched integer warp factors. On the TNG scale the velocity of an object - under ideal conditions - would be given by raising the warp factor it was travelling at to the power of 10/3, up to warp factor nine. Beyond warp nine the exponent increased gradually, then sharply as warp 10 was neared. At warp 10 itself the exponent became infinite - an object reaching warp 10 would thus achieve infinite speed, passing through every point in the universe simultaneously. Standard warp drives required infinite power to achieve warp 10 - naturally this seemed an impossible task. Scientists of the day where quite confident in proclaiming Warp 10 as the ultimate impassable barrier.
In 2269, scientists working for the Daystrom Institute took the theoretical models of subspace created by Terrance and Neltorr one step further. It was realized that the mathematics allowed for a second subspace region stretching from the warp 10 barrier up to another, similar barrier at warp 20 - a region which a public relations officer in the Daystrom Institute press office dubbed the "transwarp domain", a name which has stuck despite its inaccuracy.
In 2270 it was realized that even this theoretical transwarp domain was only part of the whole structure. The theory allowed for an infinite number of such domains, each separated by a warp barrier. Throughout the early 2270's there was a huge effort to discover whether these transwarp domains where just theoretical constructs, or where actually real. In 2273 the Starfleet science vessel USS Wanderer conducted a subspace particle dissipation experiment which proved conclusively that not only did transwarp domains actually exist, but that under certain circumstances it was possible for matter to circumvent the warp barrier and pass into the transwarp domain.
Theoretical and practical studies quickly established that at a point infinitesimally past Warp 10, the warp factor exponent fell from infinity to zero and then began to gradually rise again. By Warp 11 the exponent reached 13/3, after which it mirrors the behaviour of the normal warp curve. A Warp 19 the exponent begins to climb, again reaching infinity at warp 20 to form the next warp barrier. The whole process is repeated again in the second transwarp domain, and again in the third, and so on. In each domain the 'steady' central value of the exponent increases linearly - from 10/3 in the warp domain to 13/3 in the first transwarp domain, 16/3 in the second, then 19/3, 22/3, and so on.
The speeds of warp factors within the warp domain and the first two transwarp domains can be seen on following chart.
The following is more relevant to the Star Trek parodies and pop culture references pages:
- In the 1998 video game StarCraft, developed by Blizzard Entertainment for PC, Blizzard developers paid homage to Star Trek by causing all buildings to become available for construction when the words "modify the phase variance" were typed into the chat window. This was a reference to the observation that many dilemmas in the various Star Trek series have been solved by simply "modifying the phase variance".