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[[fr:Player's Guide (Decipher)]]
 
[[fr:Player's Guide (Decipher)]]

Revision as of 05:25, 14 February 2006

File:Decipher1.jpg

Decipher - 1 Player's Guide

Publisher: Decipher
Line series: Star Trek RPG
Production number: 1
Published: 2002
Line Developper: Ross A. Isaacs
Development: Isaacs, Moore & Seyler
Design: Isaacs, Moore & Seyler
Additional Design: Colville, Hite, Long & Mappin
Authors: Colville, Hite, Long, Mappin, Moore & Seyler
Editing: Janice Sellers
Creative Direction: Christian Moore & Owen Seyler
Product Development: Paramount - John Van Citters
Graphic Design: George Vasilakos
Layout & Typesetting: Glover & Vasilakos
Art Direction: George Vasilakos
Original Art: Kieran Yanner
Pages: 256
Reference #: ISBN 1582369003

Player's Guide is a RolePlaying Game supplement published by Decipher in 2002.


Contents

From the book jacket:
To Boldly Go Where No One Has Gone Before™ ...
Experience all the danger and excitement the galaxy has to offer as you and your friends become the actors in your own Star Trek adventures! The Star Trek Player's Guide contains everything you need to create and play your own characters through every era of the Star Trek universe. Intrigue and adventure await you at every turn among the stars. Do you have what it takes to boldly go where no one has gone before?
The Star Trek Player's Guide includes :
- All the basic rules needed for play, easily convertible from previous Star Trek RPGs
- Original Star Trek canon consistent with previous versions of the Star Trek RPG
- Character creation, including six archetypes for fast play, ten player character species, and nine professions
- Details for playing characters from any Star Trek setting: Star Trek™, Star Trek: The Next Generation™, Star Trek: Deep Space Nine™, or Star Trek: Voyager
- Equipment and starships from all of the TV shows and films
- Detailed, never-before-seen information about the Star Trek setting, including a comprehensive history of each Star Trek era

Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.


Introduction

Chapter 1 Thirty-Five Years of Star Trek

Chapter 2 Species

Chapter 3 Professions

Chapter 4 Attributes

Chapter 5 Development

Chapter 6 Skills

Chapter 7 Traits

Chapter 8 Characteristics

Chapter 9 Advancement

Chapter 10 Equipment

Chapter 11 Starships

Chapter 12 Adventuring

Chapter 13 The Galaxy

Chapter 14 The Federation

Appendix