Star Trek Pinball (Interplay)
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Real World article
(written from a Production point of view)
(written from a Production point of view)
| Star Trek Pinball | |
|---|---|
| | |
| Publisher: | Interplay |
| Developer: | Sales Curve Interactive |
| Released: | 1997 |
| Stardate: | Unknown (Unknown) |
| Platform(s): | |
| Rating(s): | |
| Reference #: | ASIN B00001QEQB (US) ASIN B00004UBYV (UK) |
Star Trek Pinball was released in 1997 by Interplay for the PC. It was a pinball game in the style of Star Trek: The Original Series.
According to reviews, the game lacked in many qualities, stating it was just a basic game of pinball with a few Star Trek themed sound effects and graphics added. [1]
Credits
- Executive Producer: Trish Wright
- Producer: Dan Llewellyn, Fred Royal
- Concept Designer: Alan Barasch
- 3D Artists for Interplay: Rob Collier, Brandon Macdougall, Jim Hornback
- 2D Artists: Christopher Jones, Dennis Presnell, Mark Linn, Dany Martinez, Evan Chantland, Kaycee Vardaman, James Harris
- Sound Effects Editing: Caron Weidner - Eight Ball Sound
- Audio Mastering: Craig Dunman
- Dialog Editing: Chris Borders
- Music Arrangement: Richard Band
- Star Trek Theme by: Alexander Courage
- QA Director: Chad Allison
- QA Managers: Colin Totman, Steve Victory
- QA IS Manager: Frank Pimentel
- QA IS Techs: Bill Delk, Steve Cabiness, Chris Peak, Anthony Taylor
- Lead Tester: Doug Finch, Rene Hakiki
- UK Lead Tester: Justine Mannino
- Testers: Amy Presnell, Tom Quast, Charles Crail, Eduardo Robles
- Manual Design & Layout: Ulises Geradrdo
- Marketing Director: Karen Schohan
- Marketing Managers: Bill Hamelin, Debbie Brajevich
- PR Director: Kirk Green
- PR Manager: Elizabeth Bell
- Special Thanks to: Kimo Yoshida
