(written from a Production point of view)
The aim of the game is to explore the board, starting at the Launch Pad (the two-by-three matrix of yellow dots), in order to reach the Docking Points of five of your colleagues. Movement is determined by the roll of a six-sided die.
When you land on a Docking Point (one of the pink spaces on the game track) by exact count (an exact roll of the die), you collect a character card (of either Captain Jean-Luc Picard, Commander William T. Riker, Lieutenant Natasha Yar, Lieutenant jg Geordi La Forge, or Lieutenant jg Worf) which, if you do not already have it, is placed face up next to you. Characters may also be "stolen" from other players by landing on the space on which their playing piece is situated.
The winner of the game is the player that is the first to collect their five colleagues and return with them to the Launch Pad.