Star Trek: The Kobayashi Alternative
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Real World article
(written from a Production point of view)
(written from a Production point of view)
| Star Trek: The Kobayashi Alternative | |
|---|---|
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| Publisher: | Simon and Schuster |
| Developer: | Micromosaics |
| Released: | 1985 |
| Stardate: | Unknown (Unknown) |
| Platform(s): | |
| Reference #: | ISBN 0671557726 (1st edition) ISBN 0671557718 (2nd edition) |
The Kobayashi Alternative was an interactive fiction game set in the Star Trek universe. It featured dialog and input boxes in addition to the traditional command-line interface associated with interactive fiction games.
The player is Captain Kirk and must command the crew through star systems and planet away missions. Exploration of the USS Enterprise is also required to complete missions. The overall aim of the game is to solve the Kobayashi Alternative Command Performance Evaluation.
Contents |
Credits
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Micromosaics Productions, Inc.
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- President: Lary Rosenblatt
- Software Designer: Mark Sutton‑Smith and Alain Benzaken
- Text and Story: Diane Duane
- Apple Software Designer: Waren Tucker
- Artist: Josie Koehne
- Commodore Software Designer: Sonam Gyato
Other crew
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- Cover and book design: Ellen Rongstad (Artdepartment Design Studio)
- Cover and color illustrations: Hovik Dilakian
- Black‑and‑white illustrations: Daniel Pelavin
- IBM Windows: VSI Window Machine and Amber Systems Inc.
- The Kobayashi Alternative is dedicated to: Greg Thometz, We have been, and will be, his friends. We are grateful for that. Live long, and prosper.
External links
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- The Kobayashi Alternative at Memory Beta, the wiki for licensed Star Trek works
- Star Trek: The Kobayashi Alternative at MobyGames
