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Star Trek: Starfleet Command II - Empires at War

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Star Trek: Starfleet Command II - Empires at War
Star Trek: Starfleet Command II - Empires at War
Publisher: Interplay Entertainment
Developer: Taldren
Released: 2000
Stardate: 9611.4 (Unknown)
Platform(s): Windows 9x; ME
System Requirements: Pentium III 500 MHz or better, 64MB RAM, 600MB of free hard disk space
Genre(s): Strategy

Star Trek: Starfleet Command II - Empires at War is a computer game based upon Star Fleet Battles and is the follow-up to Star Trek: Starfleet Command. The main additions to Empires at War are the Interstellar Concordium, who have been gathered by the Organians to bring peace to the galaxy – using whatever force necessary.

Contents

BeginningEdit

Captain's Log, stardate 9611.4. Captain Hikaru Sulu of the USS Excelsior reporting, on patrol near the Encebaran Nebula. In the aftermath of the conflicts resulting from the disappearance of the Organians, Starfleet returned its primary focus to missions of science and exploration.
But now, our pursuit of these higher endeavours has been cut short. The Organians have returned, and they are not alone. A galactic superpower, known as the Interstellar Concordium, has allied with the Organians. Their goal is our complete subjugation.
They believe that only the military might of the Concordium can put an end to the wars still raging across our galaxy. Ironically, this skewed ideal of peace creates even greater bloodshed.
But much of the galaxy's attention drawn to the new invaders, the ancient hatreds between the Mirak and the Lyrans have evolved into major confrontations.
The galaxy is now in a state of general war and chaos. This is a dark time for us all. But, adversity breeds innovation, and the Federation will not fall without a fight.

PlotlineEdit

The game's plotline is based mainly around the Concordium's War of Pacification, which caused tentative truces between local powers to end the incident.

GameplayEdit

There are three types of gameplay - tutorial, skirmish and campaign.

TutorialEdit

In the tutorial, you are guided through the main controls of a starship by Captain Sulu. Missions included are weapons, science and command.

SkirmishEdit

You can choose any ship that belongs to the seven main races, from a frigate to a battleship. There are many different types of ship in each category, including some of the main "canon universe" ships belonging to the Federation, Romulans and Klingons.

CampaignEdit

You can play as any of the seven races. There are two main campaigns being fought, the ISC War of Pacification and the Mirak Campaign. The first race listed is the race the player controls.

ISC War of Pacification CampaignEdit

  • Federation vs ISC
  • Gorn Confederation vs ISC
  • Hydran Kingdom vs ISC
  • ISC War of Pacification (play as ISC)
  • Klingons vs ISC
  • Lyrans vs ISC
  • Mirak vs ISC
  • Romulans vs ISC

Mirak CampaignEdit

  • Hydrans vs Mirak
  • Klingons vs Mirak
  • Lyrans vs Mirak
  • Mirak Campaign (play as Mirak)

New featuresEdit

Other additions to the second version of the game include the addition of fighters to the Federation, Klingons, and Kzinti (Mirak), with multiple fighter classes available. More fighter classes were made available to the Hydrans as well. The Romulans, Lyrans, and Gorn received Interceptors/Fast Patrol ships, similar to said craft used in Star Fleet Battles. Also added was Anti-Drone Defense to all appropriate races.

Voice cast Edit

Crew Edit

  • Brian Christian - Director
This article is a stub relating to real-world information such as a performer, author, novel, magazine, or other production material. You can help Memory Alpha by fixing it.


Previous game:
Star Trek: Starfleet Command
Star Trek: Starfleet Command series
Next game:
Star Trek: Starfleet Command - Orion Pirates
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