(written from a Production point of view)
Star Trek: Fleet Captains is a multi-player or multi-team game set within the "Prime Universe" of Star Trek. The game was created by game designers Ethan Pasternack and Mike Elliott, produced by WizKids, and was released to general retail in August 2011. Wizkids had initially referred the game as "Star Trek: Star Fleet Battles" in published reports but this name was changed shortly before its release.
The base game utilizes the "Clix" system of play first used in WizKids' series of HeroClix games. Two players command multi-generational fleets of starships representing either the Federation Starfleet or the Klingon Defense Force. The duration of a single game is estimated to take between thirty and sixty minutes. Team play is also possible.
Although the game's starship miniatures have been advertised as "fully painted" and are regularly shown as such in press releases, the final production ships included with the game are unpainted and molded in either white or green. Fully painted versions of all of the ships from the Star Trek: Fleet Captains base game were subsequently released in WizKids' Star Trek: Tactics game.
Base game materials
- twelve Federation starships on "Clix" bases
- twelve Klingon starships on "Clix" bases
- twenty-four "Ship Information Cards", one for each ship
- fifty "Galaxy Locations" tiles
- two one-hundred card decks of "Command Cards", one for each fleet
- fifty "Encounter Cards"
- seventy-six "Mission Cards"
The following ships are included with the base game:
- USS Enterprise-A - Template:ShipClass refit
- USS Reliant - Template:ShipClass
- USS Excelsior - Template:ShipClass
- USS Yosemite - Template:ShipClass
- USS Venture - Template:ShipClass
- USS Sutherland - Template:ShipClass
- USS Defiant - Template:ShipClass
- USS Voyager - Template:ShipClass
- USS Enterprise-E - Template:ShipClass
- USS Yeager - Template:ShipClass
- USS Prometheus - Template:ShipClass
- USS Equinox - Template:ShipClass
- IKS Somraw - Template:ShipClass
- IKS QhonDoq - Template:ShipClass
- IKS Klothos - Template:ShipClass
- IKS Gr'oth - Template:ShipClass
- Kronos One - Template:ShipClass
- IKS T'Ong - Template:ShipClass
- IKS Korinar - Klingon Bird-of-Prey
- IKS Ch'Tang - Klingon Bird-of-Prey
- IKS Rotarran - Klingon Bird-of-Prey
- IKS Bortas - Template:ShipClass
- IKS Maht-H'a - Template:ShipClass
- IKS Negh'Var - Template:ShipClass
A new sector of unexplored space has been opened up for colonization and resource excavation. However, both the Federation and the Klingon Empire want control of the planets in this sector, and will pit their starships against each other to determine who can best explore and take advantage of it.
You and an opponent take the roles of Fleet Admirals, commanding either the Starfleet or Klingon fleet of ships. Each game scenario (determined by the "Mission Card" deck) will determine what ships are available to each fleet. Each scenario has a specific agenda and specific goals for either fleet to achieve in order to take control of the sector and win the game. Also, choosing specific ship types (battleships, explorers, etc.) will determine what encounters each fleet may undertake.
The sector of space is represented by a series of hexagonal "Galaxy Location" tiles, some of which are dealt out to the playing surface between the two fleets' starting bases. (This allows for a different "gameboard" every time the game is played.) Ships travel to these locations to explore the planets located therein. While doing so, you may battle enemy starships, establish starbases, or encounter various alien lifeforms, both benign and malevolent (via the "Encounter Card" deck). Successfully completing these encounters earns "victory points", and each game scenario has a set number of victory points to earn in order to win.
Ships will be set on "Clix" bases, and each ship will have a "Ship Information Card" assigned to it. Unlike other "Clix"-based ship-to-ship battle games (such as MechWarrior or Crimson Skies), the "Clix" base dials determine how the ship's energy resources are distributed rather than reflecting damage, although said resources will vary depending on which of three levels of damage a given ship has taken and in which of three operating modes it is in: normal operating, Yellow Alert, and Red Alert. In addition, each player has a deck of "Command Cards" that add additional effects to each encounter.
Like Star Trek: Expeditions, the game is designed to be "complete straight out of the box" with no additional collectible components or "blind" items required. However, as it is based on an "expandable" board game model, additional players, locations, and fleets from different factions (such as the Romulan Empire) have been created to allow further encounters and battle scenarios.
Romulan Empire Expansion
- twelve unpainted Romulan ships including the D'deridex class and Valdore type of warbird, the 22nd century Bird-of-Prey, the scout ship and the science vessel.
- ten sub-decks of ten cards each
- three-player game support to allow Federation vs. Klingon vs. Romulan play
- ten new Encounters
- twenty-five Espionage Mission cards
- new advanced rules to build upon the base game