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Star Trek: Elite Force II

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Star Trek: Elite Force II
STEliteForceII.jpg

Star Trek: Elite Force II

Publisher: Activision
Developer: Ritual Entertainment
Released: 24 June 2003 (PC)
19 November 2003 (Mac)
Stardate: 57039.2 (2378, 2380)
Platform(s): Windows 9x, ME MacOSX
Rating(s): ESRB Teen PEGI 16 USK 16 OFLC M15 DJCTQ 16
Genre(s): First-person shooter
Reference #: ASIN B00006IIOL (US PC)
ASIN B0000AK98H (US Mac)
ASIN B000067NYN (UK PC)
ASIN B0000AK98H (UK Mac)
ASIN B00008IXMT (Germany PC)
ASIN B0001FXASI (Germany Mac)

Star Trek: Elite Force II is a first-person shooter Star Trek game published as a sequel to Star Trek: Voyager - Elite Force.

Summary

Elite Force II is a follow-on to the hugely successful Star Trek: Voyager - Elite Force. Like its predecessor, it is a first-person shooter, with a few mental puzzles and recognizable voices thrown in, developed by Ritual Entertainment and published by Activision.

Following on from the original game, you play Lieutenant Alexander Munro of the Starfleet vessel USS Voyager. On the vessel, Munro is a member of a special security squad known as the Hazard Team, created by Lieutenant Commander Tuvok.

Possessing nearly double the levels of the original game, the player is expected to follow a story and solve the mystery of a new foe attacking an ally to the Federation.

Storyline

"Endgame"

The first level follows the sequence of events of the Star Trek: Voyager episode "Endgame". Voyager, having entered the Borg transwarp network, is en route to Earth at unimaginable speeds, but has been caught by a Borg sphere and trapped inside. It is up to the Hazard Team, led by Lt. Munro (a.k.a., the player) to beam into the sphere and utilize every bit of knowledge about the Borg to free the vessel before it is assimilated.

"Reassignment"

Having returned to the Alpha Quadrant, Munro is assigned by a Starfleet flunky to teach at the Academy. Skipping ahead two years to 2380, we see Munro teaching his Klingon student Korban in a holodeck program. At the end of the program, they leave the holodeck to see their session had been observed by Captain Jean-Luc Picard. He is interested in the idea of a Hazard Team for the USS Enterprise-E, and organizes Munro's transfer.

"Derelict"

Before Munro can settle in on the Enterprise, they receive a distress call from the USS Dallas, an Excelsior-class starship in orbit of an Attrexian station. The Attrexians are a race of beings seeking Federation membership. Boarding the vessel in environmental suits, Munro must get the vessel back online and find out what happened to it, as well as being reunited with an old friend - Telsia Murphy, one of Munro's former partners on the Voyager Hazard Team.

"Demise"

Realizing the Dallas was attacked by a creature who can chew through a tritanium hull while responding to a distress call from the Attrexians, Munro and his team are shuttled down to the station to protect the Attrexians and to try and find out more about the creatures.

"Discovery"

Following the ion trail from the creature's impulse drive after being forced out of the station, they find an Idryll planet, a primitive slave race of the Attrexians who believe they existed before the Attrexians. Meeting some Idryll scientists, the Hazard Team find out the creatures, known as Exomorphs, are manufactured from the raw materials in the planet's core as slaves, but have malfunctioned to become "evil."

"Destruction", "Remove and Disable"

Responding to another distress call from another Attrexian colony, the Enterprise warps in to see an Idryll ship waiting for them. The Hazard Team prepare to beam down, but the Idryll ship opens fire on the Enterprise when the shields were lowered. Picard discovers the Idryll are under Krindo's command – one of the scientists from the Idryll planet (the last level) who is furious that his colleague Kleeya chose to stay on the Enterprise to help stop the Exomorphs and to stay with Lt. Munro. Intruders beam in, and the Hazard Team deploy to fight off Krindo's forces.

"Search and Rescue"

Finally able to shuttle down to the Attrexian planet, the Hazard Team renders whatever aid they can.

"Payback"

Tracking Krindo to a nearby planet, and with the Enterprise under repair, the Hazard Team shuttle to the Idryll planet after him. Krindo only stops the attacks when he realizes his father is helping the Attrexians on the planet under attack.

"Mercenaries"

Krindo confesses he made money to fund his expedition by selling priceless artifacts and secrets of the expedition to a Ferengi. Krindo surmises that the Ferengi decoded the location of the Master Control Facility, which can override all other Exomorph controls. After arranging to meet this Ferengi on an old starbase, he is captured (by the player).

"Incognito"

The Ferengi eventually divulges he sold the location of the Master Control Facility to a group of Romulans calling themselves the Empty Crown. Munro infiltrates the base of the Empty Crown, and discovers the location of the Master Control Facility.

"Endgame 2"

The final battle, in the Romulan Neutral Zone, to stop the Empty Crown utilizing the Exomorphs, who destroyed the once powerful Idryll civilization when they gained intelligence.

Gameplay

Weapons

  • Phaser
  • Phaser Compression Rifle - the standard Type 3 phaser rifle
  • Assault Rifle - a modification on the phaser compression rifle, making it the 24th century equivalent of a shotgun. Primary fires like a plasma shotgun while secondary fires like a railgun with a blue tracer.
  • Enhanced Compression Rifle - deployed by Starfleet Security sometime between 2377 and 2379. The rifle fires a series of compressed phased pulses like a plasma assault rilfe It also features a built-in grenade launcher that fires a compressed phased grenade that automatically detonates itself upon impact on any target.
  • Attrexian Arc Launcher. The top is shaped like a needle whle the bottom has energy canisters. Primary launches electricity lighting bolts in a slow fire rate. Secondary launches a EMP cloud that can be ignited with primary fire and electrify enemies.
  • I-MOD - the Infinity Modulator, a weapon designed by Seven of Nine specifically for use against the Borg. The weapon is constantly randomly modulating its energy beam, making it impossible for the Borg to adapt to it in the conventional manner, although in the first mission the Borg attempt to adapt to it with a weapons jamming node.
  • TetryonGatling Gun. Works like a machinegun shaped as a laser minigun. Primary dicharges laser like projectiles, secondary fires slower projectiles that bounce off surfaces.
  • Quantum Burst Basicly a quantum torperdo launcher. Primary works likea rocketlauncher secondary works like a homing missile.
  • Romulan Radiation DisruptorHuge destructive cannon that causes extreme damage no secondary fire.
  • Tricorder Used to scan for " gas, heat, nightvision. Also used to solve various puzzles.
  • Romulan Disruptor. Dicharges green projectiles and constantly recharges, suprising powerfull for a infinite ammo weapon. No secondary fire mode.

Hidden bonuses

There are two sets of bonuses hidden throughout the game. First are the normal computer-game style power-ups: extra health, extra armor, etc. The others are golden model Excelsior-class starships. When a certain number of hidden starships are claimed, secret stand-alone levels and bonuses become accessible from a hidden button on the main menu. These starships are hidden behind easily destroyable walls (check structural integrity via alternative fire on the tricorder), hidden areas, apparently locked doors, and so forth.

There are also a couple of chances of gaining a secret weapon, the Idryll Staff, and one opportunity to obtain the I-MOD gun for use in the game beyond Level 1.

Voice cast

Crew

Characters

Lieutenant Alexander Munro

Munro

Lieutenant Munro

Originally considered too reckless by Lieutenant Commander Tuvok when the team was formed aboard the USS Voyager, Munro proved himself a skilled and capable leader of the Hazard Team, but is also very willing to undertake dangerous mission objectives on his own. Now promoted to Lieutenant after the incident with the Forge, Lieutenant Munro was assigned to teach small-group tactics at Starfleet Academy after the return of Voyager before being noticed by Captain Jean-Luc Picard. The esteemed captain asked Munro to recreate the Hazard Team of Voyager aboard the USS Enterprise. After requesting transfers for most of the old team to the Enterprise, and gaining some new promising members as well, Munro leads one of the most elite teams in the Alpha Quadrant.

Ensign Telsia Murphy

Telsia

Ensign Murphy

Telsia Murphy is proficient with long range weaponry and an excellent sniper. She has close affections to her superior, Lieutenant Munro, but is able to keep her emotions under control while on missions. Much to her objections, Telsia was transferred after returning to Earth, and was assigned to lead the security force aboard the USS Dallas. After the incident in which most of the security crew of the Dallas were killed, Telsia was integrated into the crew of the Enterprise, and took her place as second-in-command of the Hazard Team.

Ensign Chell

ChellEF2

Ensign Chell

A member of the Maquis resistance before being forced to join the Voyager crew, Chell is a Bolian with an excellent understanding of technology from all races. This skill has earned him the role as a field technician of the Hazard Team, and has allowed him to improve the effectiveness of Federation weapons. Although reluctant to engage in a combat situation, Chell is a valuable member of the team in alien environments. Assigned to a research outpost after the return of Voyager, Chell was also called away from that duty to serve aboard the Enterprise. He took his old job of the Hazard Team's field technician specialist, and couldn't be happier.

Ensign Austin Chang

ChangEF2

Ensign Chang

A close friend of Lieutenant Munro, Austin Chang can be quite quiet and reserved when it comes to socializing with other members of the crew. Chang serves as the Hazard Team's demolitions expert, and is more than willing to turn large obstacles into tiny fragments. He is the member of choice when attempting to force entry into an enemy colony or structure. Chang was very happy to be working for the Hazard Team again, on the Enterprise no less, but still has a rocky relationship with fellow team member Juliet Jurot.

Ensign Juliet Jurot

Jurot

Ensign Jurot

Although she is a full Betazoid, Juilet Jurot attended the Vulcan Science Academy where she learned to train her mental and telepathic powers. During this time she also trained in basic medicine, and therefore was a perfect candidate for field medic when the Hazard Team was aboard Voyager. Loyal to her superiors and the Federation, Jurot puts the well-being of others above her own. After the return of Voyager, she returned to the Vulcan Science Academy to further hone her skills. After reactivating her Starfleet commission, she was more than pleased to return to the Hazard Team aboard the Enterprise.

Background Information

  • The voice actors behind Munro, Telsia, Chang and Jurot reprise their roles from the original Elite Force game (as does Tim Russ as Tuvok). In the original game, Chell was played by Derek McGrath, who played the same character in VOY: "Learning Curve" and "Repression". However, Andy Milder, who replaced him, did previously play a Bolian, Boq'ta, in DS9: "Empok Nor", as well as another Bolian in Star Trek: Bridge Commander. In addition, it was possible in the original game to play a female character, Alexandra Munro, who was also referred to as "Alex" and "Ensign Munro". This choice is not available in the sequel.
  • This is the first appearance of a Denobulan in a Star Trek game.
  • A picture of the Enterprise NX-01 can be found (possibly as an easter egg) on a display, in a room adjacent to the shuttle bay on the Enterprise-E.
  • According to a conversations with non-player character crew members during certain levels, Riker (and presumably Troi) are no longer on the Enterprise, presumably commanding the Titan, thereby explaining where they were during the game. However, some fans have wondered why no explanation was given for the absence of a number of main characters, including: Doctor Crusher and Geordi La Forge, although it is possible that the game follows a deleted scene where Dr. Crusher moved to a position at Starfleet Medical. Worf is described as being on shore leave during the events of the game.

References

Nausicaans 
A Nausicaan guard attacks Munro while he's undercover on the pirate starbase. A "cage match" quickly ensues, when a cage falls around them from the ceiling as they are forced to wrestle, the Nausicaan armed with a dagger. Omag is also protected by several Nausicaans, which guard the "VIP lounge."
Tribbles 
Munro overhears an Andorian telling the story of how a Tholian trader tricked him into buying several canisters of tribbles, while waiting for a turbolift on the pirate starbase. The Andorian jokes that several of his associates "liked them as a soup."
USS Dallas (NCC-2019) 
An Excelsior-class starship under the command of Captain Calloway who, like most of the crew, was killed when biomechanical creatures took over the ship. Her dedication plaque read that she was "the last of her class." The few survivors that there were hiding in the pattern buffer until the Enterprise could rescue them, one of the survivors said that the idea was actually her great-grandfather's, Montgomery Scott (A reference to "Relics", where Scotty used the same technique to preserve his own life).

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