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| Title = Star Trek: Conquest
 
| Title = Star Trek: Conquest
 
| Publisher = [[Bethesda Softworks]]
 
| Publisher = [[Bethesda Softworks]]
  +
| Developer = [[4J Studios]]
 
| Released = {{d|20|November|2007}}
 
| Released = {{d|20|November|2007}}
 
| Year = [[2364]]
 
| Year = [[2364]]
 
| Stardate = 41153.2
 
| Stardate = 41153.2
 
| Platform = {{platform|wii}} {{platform|ps2}}
 
| Platform = {{platform|wii}} {{platform|ps2}}
| Reference = {{ASIN|B000TPTCQO}} (Wii)<br />{{ASIN|B000WE52DE}} (PS2)
+
| Reference = {{ASIN|B000WE52DE}} (US PS2)<br/>{{ASIN|B000TPTCQO}} (US Wii)<br/>{{ASIN|B00105VQES|UK}} (UK PS2)<br/>{{ASIN|B0010VLR2I}} (UK Wii)<br/>{{ASIN|B00120J2W4|DE}} (Germany PS2)<br/>{{ASIN|B0011NKY1A|DE}} (Germany Wii)
| rating = {{game ratings|ESRB=E|PEGI=7}}
+
| rating = {{game ratings|ESRB=E|PEGI=7|USK=12|OFLC=G}}
  +
| Genres = Strategy
 
}}
 
}}
'''''Star Trek: Conquest''''' is a [[video game]] for the Nintendo Wii and Sony Playstation 2.
+
'''''Star Trek: Conquest''''' is a strategy [[video game]] for the Nintendo Wii and Sony PlayStation 2.
   
The game takes place during the ''[[Star Trek: The Next Generation]]'' era, with players able to command the [[Federation]], [[Klingon Empire|Klingon]], [[Romulan Star Empire|Romulan]], [[Cardassian Union|Cardassian]], [[Dominion]], or [[Breen Confederacy|Breen]] [[race]]s/interstellar republics. Players encounter the [[Borg]], [[Ferengi]], [[Orion]], and [[Xindi]] during the game.
+
The game takes place in an alternate reality during the ''[[Star Trek: The Next Generation]]'' era, with players able to command the [[Federation]], [[Klingon Empire|Klingon]], [[Romulan Star Empire|Romulan]], [[Cardassian Union|Cardassian]], [[Dominion]], or [[Breen Confederacy|Breen]] [[race]]s/interstellar republics. Players encounter the [[Borg]], [[Ferengi]], [[Orion]], and [[Xindi]] during the game.
   
 
Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. [[Frank Arnot]], lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that ''Conquest'' will be a strictly single-player affair.
 
Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. [[Frank Arnot]], lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that ''Conquest'' will be a strictly single-player affair.
   
 
==Introduction==
 
==Introduction==
''[[Stardate]] 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.''
+
:''[[Stardate]] 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.''
   
 
==Races==
 
==Races==
The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are available from the beginning and can be commanded in both modes of conflict.
+
The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are initially available and can be commanded in both modes of conflict. Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only. Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign.
Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only.
 
Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign.
 
   
 
===Federation===
 
===Federation===
'''Characters'''
+
;Characters
 
*[[Bullock]] ({{VOY|In the Flesh}})
 
*[[Bullock]] ({{VOY|In the Flesh}})
 
*[[Savar]] ({{TNG|Conspiracy}})
 
*[[Savar]] ({{TNG|Conspiracy}})
 
*[[Aaron]] ({{TNG|Conspiracy}})
 
*[[Aaron]] ({{TNG|Conspiracy}})
   
'''Starships'''
+
;Starships
*{{ShipClass|Galaxy}}
+
*{{class|Galaxy}}
*{{ShipClass|Intrepid}}
+
*{{class|Intrepid}}
*{{ShipClass|Defiant}}
+
*{{class|Defiant}}
  +
 
;Federation 2 starships
 
*{{class|Sovereign}}
 
*{{class|Nebula}}
 
*{{class|Oberth}}
   
 
===Klingon===
 
===Klingon===
'''Characters'''
+
;Characters
 
*[[K'Temoc]] ({{TNG|The Emissary}})
 
*[[K'Temoc]] ({{TNG|The Emissary}})
 
*[[Nu'Daq]] ({{TNG|The Chase}})
 
*[[Nu'Daq]] ({{TNG|The Chase}})
 
*[[Martok]] (''[[Star Trek: Deep Space Nine]]'')
 
*[[Martok]] (''[[Star Trek: Deep Space Nine]]'')
   
'''Starships'''
+
;Starships
 
*[[Negh'Var warship|''Negh'Var-''class]]
 
*[[Negh'Var warship|''Negh'Var-''class]]
 
*[[Vor'cha class|''Ravenous''-class]]
 
*[[Vor'cha class|''Ravenous''-class]]
Line 48: Line 53:
   
 
===Romulan===
 
===Romulan===
'''Characters'''
+
;Characters
 
*[[Alidar Jarok|Jarok]] ({{TNG|The Defector}})
 
*[[Alidar Jarok|Jarok]] ({{TNG|The Defector}})
 
*[[Toreth]] ({{TNG|Face of the Enemy}})
 
*[[Toreth]] ({{TNG|Face of the Enemy}})
 
*[[Tomalak]] ({{TNG|The Enemy|The Defector|Future Imperfect|All Good Things...}})
 
*[[Tomalak]] ({{TNG|The Enemy|The Defector|Future Imperfect|All Good Things...}})
   
'''Starships'''
+
;Starships
 
*[[D'deridex class|''Warbird''-class]]
 
*[[D'deridex class|''Warbird''-class]]
 
*[[Romulan scout ship|''Raptor''-class]]
 
*[[Romulan scout ship|''Raptor''-class]]
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===Breen===
 
===Breen===
'''Characters'''
+
;Characters
 
*[[Gor]] ({{DS9|Penumbra|'Til Death Do Us Part|Strange Bedfellows|The Changing Face of Evil}})
 
*[[Gor]] ({{DS9|Penumbra|'Til Death Do Us Part|Strange Bedfellows|The Changing Face of Evil}})
 
*[[Pran]] ({{DS9|Tacking Into the Wind|The Dogs of War|What You Leave Behind}})
 
*[[Pran]] ({{DS9|Tacking Into the Wind|The Dogs of War|What You Leave Behind}})
 
*[[Rong]] (''[[Star Trek: Deep Space Nine]]'')
 
*[[Rong]] (''[[Star Trek: Deep Space Nine]]'')
   
'''Starships'''
+
;Starships
 
*[[Breen warship|Breen Dreadnought]]
 
*[[Breen warship|Breen Dreadnought]]
 
*Breen Cruiser
 
*Breen Cruiser
**''This is a smaller version of the Breen warship, about half the size of an {{ShipClass|Intrepid}} starship.''
+
**''This is a smaller version of the Breen warship, about half the size of an {{class|Intrepid}} starship.''
 
*Breen Scout
 
*Breen Scout
   
 
===Cardassian===
 
===Cardassian===
'''Characters'''
+
;Characters
 
*[[Damar]] (''[[Star Trek: Deep Space Nine]]'')
 
*[[Damar]] (''[[Star Trek: Deep Space Nine]]'')
 
*[[Dukat]] (''[[Star Trek: Deep Space Nine]]'')
 
*[[Dukat]] (''[[Star Trek: Deep Space Nine]]'')
 
*[[Turrel]] ({{DS9|Life Support}})
 
*[[Turrel]] ({{DS9|Life Support}})
   
'''Starships'''
+
;Starships
*{{ShipClass|Keldon}}
+
*{{class|Keldon}}
 
*[[Cardassian cruiser|''Cruiser''-class]]
 
*[[Cardassian cruiser|''Cruiser''-class]]
*{{ShipClass|Hideki}}
+
*{{class|Hideki}}
   
 
===Dominion===
 
===Dominion===
'''Characters'''
+
;Characters
 
*[[Gelnon]] ({{DS9|One Little Ship|Honor Among Thieves}})
 
*[[Gelnon]] ({{DS9|One Little Ship|Honor Among Thieves}})
 
*[[Yelgrun]] ({{DS9|The Magnificent Ferengi}})
 
*[[Yelgrun]] ({{DS9|The Magnificent Ferengi}})
 
*[[Weyoun]] (''[[Star Trek: Deep Space Nine]]'')
 
*[[Weyoun]] (''[[Star Trek: Deep Space Nine]]'')
   
'''Starships'''
+
;Starships
 
*[[Jem'Hadar battleship|Jem'Hadar Dreadnought]]
 
*[[Jem'Hadar battleship|Jem'Hadar Dreadnought]]
 
*[[Jem'Hadar battle cruiser|Jem'Hadar Cruiser]]
 
*[[Jem'Hadar battle cruiser|Jem'Hadar Cruiser]]
 
*[[Jem'Hadar fighter|Jem'Hadar Scout]]
 
*[[Jem'Hadar fighter|Jem'Hadar Scout]]
 
===Federation "2"===
 
*{{ShipClass|Sovereign}}
 
*{{ShipClass|Nebula}}
 
*{{ShipClass|Oberth}}
 
   
 
===Borg===
 
===Borg===
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*[[Mira system]]
 
*[[Mira system]]
 
*[[Narendra system]]
 
*[[Narendra system]]
*[[Nimbus system]]
+
*[[Nimbus III|Nimbus]] system
 
*[[Omarion Nebula]] (Dominion homeworld)
 
*[[Omarion Nebula]] (Dominion homeworld)
 
*[[Portas system]]
 
*[[Portas system]]
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*[[Romulus]] (Romulan homeworld)
 
*[[Romulus]] (Romulan homeworld)
 
*[[Sol system|Sol]] (Federation homeworld)
 
*[[Sol system|Sol]] (Federation homeworld)
*[[Torros system]]
+
*[[Torros III|Torros]] system
 
*[[Ufandi system]]
 
*[[Ufandi system]]
 
*[[Unefra system]]
 
*[[Unefra system]]
Line 158: Line 158:
   
 
==Admirals==
 
==Admirals==
Each of the named characters that command a player's fleets gives the fleet a bonus to movement and combat. There are three types.
+
Each of the named characters that command a fleet gives bonuses in movement and combat. There are three types:
*''Attack'' increases the damage the fleet does to enemy ships. At higher levels this also gives a small bonus to tactical movement.
+
*'''Attack''' increases the damage the fleet does to enemy ships. At higher levels this also gives a small bonus to tactical movement.
*''Defense'' reduces damage taken when in combat with enemy ships. At higher levels this also gives a small bonus to tactical movement.
+
*'''Defense''' reduces damage taken when in combat with enemy ships. At higher levels this also gives a small bonus to tactical movement.
*''Movement'' increases tactical movement speed. At higher levels this also gives a small bonus to attack and defense.
+
*'''Movement''' increases tactical movement speed. At higher levels this also gives a small bonus to attack and defense.
   
Each faction has a different assortment of admirals available.
+
Each faction has various types of admirals available.
*Breen - 2 defense, 1 movement
+
*Breen: 2 defense, 1 movement
*Cardassians - 1 attack, 2 movement
+
*Cardassians: 1 attack, 2 movement
*Dominion - 2 attack, 1 movement
+
*Dominion: 2 attack, 1 movement
*Federation - one of each
+
*Federation: one of each
*Klingons - 2 attack, 1 defense
+
*Klingons: 2 attack, 1 defense
*Romulans - 1 attack, 2 defense
+
*Romulans: 1 attack, 2 defense
   
The races that are used only in Skirmish mode, Federation 2, Borg, Xindi, each have one of each.
+
The races that are used only in Skirmish mode, Federation 2, Borg, Xindi, have one of each type.
   
 
==Special Weapons==
 
==Special Weapons==
*Genesis Device = Damages all ships and structures in a system with 50% until targets are destroyed
+
*Genesis Device: Damages all ships and structures in a system with 50% until targets are destroyed
*Healing Device = Restores all ships and structures in a system back to 100%
+
*Healing Device: Restores all ships and structures in a system back to 100%
*Pulse Device = Freezes the target system, so that nothing can be build or moved in that system for one turn
+
*Pulse Device: Freezes the target system, so that nothing can be build or moved in that system for one turn
*Sub-Space Disruptor = Removes all neutral or enemy system links to the target system for one turn
+
*Sub-Space Disruptor: Removes all neutral or enemy system links to the target system for one turn
*Virus Emitter = Reduces enemy admiral XP to zero for one turn, eliminating all the bonusses of higher ranks
+
*Virus Emitter: Reduces enemy admiral XP to zero for one turn, eliminating all the bonuses of higher ranks
*Wormhole Generator = Creates an instant travel between the faction's capital world and the target world (not another capital world allowed) for one turn, allowing ships to easily gain access to the other side of the map
+
*Wormhole Generator: Creates an instant travel between the faction's capital world and the target world (not another capital world allowed) for one turn, allowing ships to easily gain access to the other side of the map
   
Each faction has it's own assortment of special weapons available.
+
Each faction has its own assortment of special weapons:
 
*Breen: Pulse Device, Sub-Space Disruptor, Virus Emitter
 
*Breen: Pulse Device, Sub-Space Disruptor, Virus Emitter
 
*Cardassians: Genesis Device, Pulse Device, Virus Emitter
 
*Cardassians: Genesis Device, Pulse Device, Virus Emitter
Line 192: Line 192:
   
 
==Upgrades/Research==
 
==Upgrades/Research==
===Efficiency===
+
;Efficiency
*Mining Efficiency - generates more mining income per turn
+
*Mining Efficiency: generates more mining income per turn
*Research Efficiency - faster research rate
+
*Research Efficiency: faster research rate
*Admiral Cost - reduces cost for commissioning a fleet
+
*Admiral Cost: reduces cost for commissioning a fleet
   
===Ship Maneuvering===
+
;Ship Maneuvering
*Ship Speed - increases top speed of ships
+
*Ship Speed: increases top speed of ships
*Ship Turn Rate - increases turn rate of all ships
+
*Ship Turn Rate: increases turn rate of all ships
*Ship Handling - improves handling of all ships
+
*Ship Handling: improves handling of all ships
   
===Ship Strength===
+
;Ship Strength
*Build Cost - reduces cost of ships
+
*Build Cost: reduces cost of ships
*Hull Strength - increases hull strength of all ships
+
*Hull Strength: increases hull strength of all ships
*Shield Strength - increases shield strength of all ships
+
*Shield Strength: increases shield strength of all ships
   
===Weapons===
+
;Weapons
*Primary Weapon - increases primary weapon strength
+
*Primary Weapon: increases primary weapon strength
*Secondary Weapon - increases secondary weapons strength
+
*Secondary Weapon: increases secondary weapons strength
*Recharge Rate - reduces recharge time for weapons
+
*Recharge Rate: reduces recharge time for weapons
   
===Structures===
+
;Structures
*Structure Cost - reduces cost of structures
+
*Structure Cost: reduces cost of structures
*Defense Strength - increases attack and defense strength of structures
+
*Defense Strength: increases attack and defense strength of structures
*Repair Rate - increases repair rates of starbases
+
*Repair Rate: increases repair rates by starbases
   
Each faction gets two of these research options but not all of them.
+
Each faction utilizes two research options:
 
*Breen: Structures, Weapons
 
*Breen: Structures, Weapons
 
*Cardassians: Ship Strength, Weapons
 
*Cardassians: Ship Strength, Weapons
Line 226: Line 226:
   
 
==External links==
 
==External links==
* {{wikipedia-title}}
+
*{{wikipedia-title}}
 
*[http://uk.ps2.ign.com/articles/810/810367p1.html ''Star Trek: Conquest'' Announced For PS2, Wii] at [http://uk.ign.com IGN.com]
 
*[http://uk.ps2.ign.com/articles/810/810367p1.html ''Star Trek: Conquest'' Announced For PS2, Wii] at [http://uk.ign.com IGN.com]
 
*[http://www.nintendojo.com/infocus/view_item.php?1186892450 ''Star Trek: Conquest'' Q&A] at [http://www.nintendojo.com Nintendojo.com]
 
*[http://www.nintendojo.com/infocus/view_item.php?1186892450 ''Star Trek: Conquest'' Q&A] at [http://www.nintendojo.com Nintendojo.com]

Revision as of 04:16, 22 August 2014

Template:Realworld

Star Trek: Conquest is a strategy video game for the Nintendo Wii and Sony PlayStation 2.

The game takes place in an alternate reality during the Star Trek: The Next Generation era, with players able to command the Federation, Klingon, Romulan, Cardassian, Dominion, or Breen races/interstellar republics. Players encounter the Borg, Ferengi, Orion, and Xindi during the game.

Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. Frank Arnot, lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that Conquest will be a strictly single-player affair.

Introduction

Stardate 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.

Races

The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are initially available and can be commanded in both modes of conflict. Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only. Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign.

Federation

Characters
Starships
Federation 2 starships

Klingon

Characters
Starships

Romulan

Characters
Starships

Breen

Characters
Starships

Cardassian

Characters
Starships

Dominion

Characters
Starships

Borg

Xindi

Ferengi

Orion

Galactic Map

Skirmish Systems

Admirals

Each of the named characters that command a fleet gives bonuses in movement and combat. There are three types:

  • Attack increases the damage the fleet does to enemy ships. At higher levels this also gives a small bonus to tactical movement.
  • Defense reduces damage taken when in combat with enemy ships. At higher levels this also gives a small bonus to tactical movement.
  • Movement increases tactical movement speed. At higher levels this also gives a small bonus to attack and defense.

Each faction has various types of admirals available.

  • Breen: 2 defense, 1 movement
  • Cardassians: 1 attack, 2 movement
  • Dominion: 2 attack, 1 movement
  • Federation: one of each
  • Klingons: 2 attack, 1 defense
  • Romulans: 1 attack, 2 defense

The races that are used only in Skirmish mode, Federation 2, Borg, Xindi, have one of each type.

Special Weapons

  • Genesis Device: Damages all ships and structures in a system with 50% until targets are destroyed
  • Healing Device: Restores all ships and structures in a system back to 100%
  • Pulse Device: Freezes the target system, so that nothing can be build or moved in that system for one turn
  • Sub-Space Disruptor: Removes all neutral or enemy system links to the target system for one turn
  • Virus Emitter: Reduces enemy admiral XP to zero for one turn, eliminating all the bonuses of higher ranks
  • Wormhole Generator: Creates an instant travel between the faction's capital world and the target world (not another capital world allowed) for one turn, allowing ships to easily gain access to the other side of the map

Each faction has its own assortment of special weapons:

  • Breen: Pulse Device, Sub-Space Disruptor, Virus Emitter
  • Cardassians: Genesis Device, Pulse Device, Virus Emitter
  • Dominion: Genesis Device, Healing Device, Wormhole Generator
  • Federation: Genesis Device, Healing Device, Sub-Space Disruptor
  • Klingons: Genesis Device, Virus Emitter, Wormhole Generator
  • Romulans: Healing Device, Sub-Space Disruptor, Virus Emitter

Special weapons cannot be used in skirmish mode.

Upgrades/Research

Efficiency
  • Mining Efficiency: generates more mining income per turn
  • Research Efficiency: faster research rate
  • Admiral Cost: reduces cost for commissioning a fleet
Ship Maneuvering
  • Ship Speed: increases top speed of ships
  • Ship Turn Rate: increases turn rate of all ships
  • Ship Handling: improves handling of all ships
Ship Strength
  • Build Cost: reduces cost of ships
  • Hull Strength: increases hull strength of all ships
  • Shield Strength: increases shield strength of all ships
Weapons
  • Primary Weapon: increases primary weapon strength
  • Secondary Weapon: increases secondary weapons strength
  • Recharge Rate: reduces recharge time for weapons
Structures
  • Structure Cost: reduces cost of structures
  • Defense Strength: increases attack and defense strength of structures
  • Repair Rate: increases repair rates by starbases

Each faction utilizes two research options:

  • Breen: Structures, Weapons
  • Cardassians: Ship Strength, Weapons
  • Dominion: Ship Strength, Structures
  • Federation: Efficiency, Ship Maneuvering
  • Klingons: Ship Maneuvering, Ship Strength
  • Romulans: Efficiency, Weapons

External links