Marhawkman (talk | contribs) No edit summary |
No edit summary |
||
(10 intermediate revisions by 4 users not shown) | |||
Line 4: | Line 4: | ||
| Title = Star Trek: Conquest |
| Title = Star Trek: Conquest |
||
| Publisher = [[Bethesda Softworks]] |
| Publisher = [[Bethesda Softworks]] |
||
+ | | Developer = [[4J Studios]] |
||
| Released = {{d|20|November|2007}} |
| Released = {{d|20|November|2007}} |
||
| Year = [[2364]] |
| Year = [[2364]] |
||
| Stardate = 41153.2 |
| Stardate = 41153.2 |
||
| Platform = {{platform|wii}} {{platform|ps2}} |
| Platform = {{platform|wii}} {{platform|ps2}} |
||
− | | Reference = {{ASIN|B000TPTCQO}} (Wii)<br />{{ASIN| |
+ | | Reference = {{ASIN|B000WE52DE}} (US PS2)<br/>{{ASIN|B000TPTCQO}} (US Wii)<br/>{{ASIN|B00105VQES|UK}} (UK PS2)<br/>{{ASIN|B0010VLR2I}} (UK Wii)<br/>{{ASIN|B00120J2W4|DE}} (Germany PS2)<br/>{{ASIN|B0011NKY1A|DE}} (Germany Wii) |
− | | rating = {{game ratings|ESRB=E|PEGI=7}} |
+ | | rating = {{game ratings|ESRB=E|PEGI=7|USK=12|OFLC=G}} |
+ | | Genres = Strategy |
||
}} |
}} |
||
− | '''''Star Trek: Conquest''''' is a [[video game]] |
+ | '''''Star Trek: Conquest''''' is a strategy [[video game]] for the Nintendo Wii and Sony PlayStation 2. |
− | The game takes place during the ''[[Star Trek: The Next Generation]]'' era, with players able to command the [[Federation]], [[Klingon Empire|Klingon]], [[Romulan Star Empire|Romulan]], [[Cardassian Union|Cardassian]], [[Dominion]], or [[Breen Confederacy|Breen]] [[race]]s/interstellar republics. Players encounter the [[Borg]], [[Ferengi]], [[Orion]], and [[Xindi]] during the game. |
+ | The game takes place in an alternate reality during the ''[[Star Trek: The Next Generation]]'' era, with players able to command the [[Federation]], [[Klingon Empire|Klingon]], [[Romulan Star Empire|Romulan]], [[Cardassian Union|Cardassian]], [[Dominion]], or [[Breen Confederacy|Breen]] [[race]]s/interstellar republics. Players encounter the [[Borg]], [[Ferengi]], [[Orion]], and [[Xindi]] during the game. |
Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. [[Frank Arnot]], lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that ''Conquest'' will be a strictly single-player affair. |
Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. [[Frank Arnot]], lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that ''Conquest'' will be a strictly single-player affair. |
||
==Introduction== |
==Introduction== |
||
− | ''[[Stardate]] 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.'' |
+ | :''[[Stardate]] 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.'' |
==Races== |
==Races== |
||
− | The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are |
+ | The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are initially available and can be commanded in both modes of conflict. Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only. Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign. |
− | Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only. |
||
− | Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign. |
||
===Federation=== |
===Federation=== |
||
− | + | ;Characters |
|
*[[Bullock]] ({{VOY|In the Flesh}}) |
*[[Bullock]] ({{VOY|In the Flesh}}) |
||
*[[Savar]] ({{TNG|Conspiracy}}) |
*[[Savar]] ({{TNG|Conspiracy}}) |
||
*[[Aaron]] ({{TNG|Conspiracy}}) |
*[[Aaron]] ({{TNG|Conspiracy}}) |
||
− | + | ;Starships |
|
− | *{{ |
+ | *{{class|Galaxy}} |
− | *{{ |
+ | *{{class|Intrepid}} |
− | *{{ |
+ | *{{class|Defiant}} |
+ | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
===Klingon=== |
===Klingon=== |
||
− | + | ;Characters |
|
*[[K'Temoc]] ({{TNG|The Emissary}}) |
*[[K'Temoc]] ({{TNG|The Emissary}}) |
||
*[[Nu'Daq]] ({{TNG|The Chase}}) |
*[[Nu'Daq]] ({{TNG|The Chase}}) |
||
*[[Martok]] (''[[Star Trek: Deep Space Nine]]'') |
*[[Martok]] (''[[Star Trek: Deep Space Nine]]'') |
||
− | + | ;Starships |
|
*[[Negh'Var warship|''Negh'Var-''class]] |
*[[Negh'Var warship|''Negh'Var-''class]] |
||
*[[Vor'cha class|''Ravenous''-class]] |
*[[Vor'cha class|''Ravenous''-class]] |
||
Line 48: | Line 53: | ||
===Romulan=== |
===Romulan=== |
||
− | + | ;Characters |
|
*[[Alidar Jarok|Jarok]] ({{TNG|The Defector}}) |
*[[Alidar Jarok|Jarok]] ({{TNG|The Defector}}) |
||
*[[Toreth]] ({{TNG|Face of the Enemy}}) |
*[[Toreth]] ({{TNG|Face of the Enemy}}) |
||
*[[Tomalak]] ({{TNG|The Enemy|The Defector|Future Imperfect|All Good Things...}}) |
*[[Tomalak]] ({{TNG|The Enemy|The Defector|Future Imperfect|All Good Things...}}) |
||
− | + | ;Starships |
|
*[[D'deridex class|''Warbird''-class]] |
*[[D'deridex class|''Warbird''-class]] |
||
*[[Romulan scout ship|''Raptor''-class]] |
*[[Romulan scout ship|''Raptor''-class]] |
||
Line 59: | Line 64: | ||
===Breen=== |
===Breen=== |
||
− | + | ;Characters |
|
*[[Gor]] ({{DS9|Penumbra|'Til Death Do Us Part|Strange Bedfellows|The Changing Face of Evil}}) |
*[[Gor]] ({{DS9|Penumbra|'Til Death Do Us Part|Strange Bedfellows|The Changing Face of Evil}}) |
||
*[[Pran]] ({{DS9|Tacking Into the Wind|The Dogs of War|What You Leave Behind}}) |
*[[Pran]] ({{DS9|Tacking Into the Wind|The Dogs of War|What You Leave Behind}}) |
||
*[[Rong]] (''[[Star Trek: Deep Space Nine]]'') |
*[[Rong]] (''[[Star Trek: Deep Space Nine]]'') |
||
− | + | ;Starships |
|
*[[Breen warship|Breen Dreadnought]] |
*[[Breen warship|Breen Dreadnought]] |
||
*Breen Cruiser |
*Breen Cruiser |
||
− | **''This is a smaller version of the Breen warship, about half the size of an {{ |
+ | **''This is a smaller version of the Breen warship, about half the size of an {{class|Intrepid}} starship.'' |
*Breen Scout |
*Breen Scout |
||
===Cardassian=== |
===Cardassian=== |
||
− | + | ;Characters |
|
*[[Damar]] (''[[Star Trek: Deep Space Nine]]'') |
*[[Damar]] (''[[Star Trek: Deep Space Nine]]'') |
||
*[[Dukat]] (''[[Star Trek: Deep Space Nine]]'') |
*[[Dukat]] (''[[Star Trek: Deep Space Nine]]'') |
||
*[[Turrel]] ({{DS9|Life Support}}) |
*[[Turrel]] ({{DS9|Life Support}}) |
||
− | + | ;Starships |
|
− | *{{ |
+ | *{{class|Keldon}} |
*[[Cardassian cruiser|''Cruiser''-class]] |
*[[Cardassian cruiser|''Cruiser''-class]] |
||
− | *{{ |
+ | *{{class|Hideki}} |
===Dominion=== |
===Dominion=== |
||
− | + | ;Characters |
|
*[[Gelnon]] ({{DS9|One Little Ship|Honor Among Thieves}}) |
*[[Gelnon]] ({{DS9|One Little Ship|Honor Among Thieves}}) |
||
*[[Yelgrun]] ({{DS9|The Magnificent Ferengi}}) |
*[[Yelgrun]] ({{DS9|The Magnificent Ferengi}}) |
||
*[[Weyoun]] (''[[Star Trek: Deep Space Nine]]'') |
*[[Weyoun]] (''[[Star Trek: Deep Space Nine]]'') |
||
− | + | ;Starships |
|
*[[Jem'Hadar battleship|Jem'Hadar Dreadnought]] |
*[[Jem'Hadar battleship|Jem'Hadar Dreadnought]] |
||
*[[Jem'Hadar battle cruiser|Jem'Hadar Cruiser]] |
*[[Jem'Hadar battle cruiser|Jem'Hadar Cruiser]] |
||
*[[Jem'Hadar fighter|Jem'Hadar Scout]] |
*[[Jem'Hadar fighter|Jem'Hadar Scout]] |
||
− | |||
⚫ | |||
⚫ | |||
⚫ | |||
⚫ | |||
===Borg=== |
===Borg=== |
||
Line 141: | Line 141: | ||
*[[Mira system]] |
*[[Mira system]] |
||
*[[Narendra system]] |
*[[Narendra system]] |
||
− | *[[Nimbus |
+ | *[[Nimbus III|Nimbus]] system |
*[[Omarion Nebula]] (Dominion homeworld) |
*[[Omarion Nebula]] (Dominion homeworld) |
||
*[[Portas system]] |
*[[Portas system]] |
||
Line 147: | Line 147: | ||
*[[Romulus]] (Romulan homeworld) |
*[[Romulus]] (Romulan homeworld) |
||
*[[Sol system|Sol]] (Federation homeworld) |
*[[Sol system|Sol]] (Federation homeworld) |
||
− | *[[Torros |
+ | *[[Torros III|Torros]] system |
*[[Ufandi system]] |
*[[Ufandi system]] |
||
*[[Unefra system]] |
*[[Unefra system]] |
||
Line 158: | Line 158: | ||
==Admirals== |
==Admirals== |
||
− | Each of the named characters that command a |
+ | Each of the named characters that command a fleet gives bonuses in movement and combat. There are three types: |
− | *''Attack'' increases the damage the fleet does to enemy ships. |
+ | *'''Attack''' increases the damage the fleet does to enemy ships. At higher levels this also gives a small bonus to tactical movement. |
− | *''Defense'' reduces damage taken when in combat with enemy ships. |
+ | *'''Defense''' reduces damage taken when in combat with enemy ships. At higher levels this also gives a small bonus to tactical movement. |
− | *''Movement'' increases tactical movement speed. |
+ | *'''Movement''' increases tactical movement speed. At higher levels this also gives a small bonus to attack and defense. |
− | Each faction has |
+ | Each faction has various types of admirals available. |
− | *Breen |
+ | *Breen: 2 defense, 1 movement |
− | *Cardassians |
+ | *Cardassians: 1 attack, 2 movement |
− | *Dominion |
+ | *Dominion: 2 attack, 1 movement |
− | *Federation |
+ | *Federation: one of each |
− | *Klingons |
+ | *Klingons: 2 attack, 1 defense |
− | *Romulans |
+ | *Romulans: 1 attack, 2 defense |
− | The races that are used only in Skirmish mode, Federation 2, Borg, Xindi, |
+ | The races that are used only in Skirmish mode, Federation 2, Borg, Xindi, have one of each type. |
==Special Weapons== |
==Special Weapons== |
||
− | *Genesis Device |
+ | *Genesis Device: Damages all ships and structures in a system with 50% until targets are destroyed |
− | *Healing Device |
+ | *Healing Device: Restores all ships and structures in a system back to 100% |
− | *Pulse Device |
+ | *Pulse Device: Freezes the target system, so that nothing can be build or moved in that system for one turn |
− | *Sub-Space Disruptor |
+ | *Sub-Space Disruptor: Removes all neutral or enemy system links to the target system for one turn |
− | *Virus Emitter |
+ | *Virus Emitter: Reduces enemy admiral XP to zero for one turn, eliminating all the bonuses of higher ranks |
− | *Wormhole Generator |
+ | *Wormhole Generator: Creates an instant travel between the faction's capital world and the target world (not another capital world allowed) for one turn, allowing ships to easily gain access to the other side of the map |
− | Each faction has |
+ | Each faction has its own assortment of special weapons: |
*Breen: Pulse Device, Sub-Space Disruptor, Virus Emitter |
*Breen: Pulse Device, Sub-Space Disruptor, Virus Emitter |
||
*Cardassians: Genesis Device, Pulse Device, Virus Emitter |
*Cardassians: Genesis Device, Pulse Device, Virus Emitter |
||
Line 192: | Line 192: | ||
==Upgrades/Research== |
==Upgrades/Research== |
||
− | + | ;Efficiency |
|
− | *Mining Efficiency |
+ | *Mining Efficiency: generates more mining income per turn |
− | *Research Efficiency |
+ | *Research Efficiency: faster research rate |
− | *Admiral Cost |
+ | *Admiral Cost: reduces cost for commissioning a fleet |
− | + | ;Ship Maneuvering |
|
− | *Ship Speed |
+ | *Ship Speed: increases top speed of ships |
− | *Ship Turn Rate |
+ | *Ship Turn Rate: increases turn rate of all ships |
− | *Ship Handling |
+ | *Ship Handling: improves handling of all ships |
− | + | ;Ship Strength |
|
− | *Build Cost |
+ | *Build Cost: reduces cost of ships |
− | *Hull Strength |
+ | *Hull Strength: increases hull strength of all ships |
− | *Shield Strength |
+ | *Shield Strength: increases shield strength of all ships |
− | + | ;Weapons |
|
− | *Primary Weapon |
+ | *Primary Weapon: increases primary weapon strength |
− | *Secondary Weapon |
+ | *Secondary Weapon: increases secondary weapons strength |
− | *Recharge Rate |
+ | *Recharge Rate: reduces recharge time for weapons |
− | + | ;Structures |
|
− | *Structure Cost |
+ | *Structure Cost: reduces cost of structures |
− | *Defense Strength |
+ | *Defense Strength: increases attack and defense strength of structures |
− | *Repair Rate |
+ | *Repair Rate: increases repair rates by starbases |
− | Each faction |
+ | Each faction utilizes two research options: |
*Breen: Structures, Weapons |
*Breen: Structures, Weapons |
||
*Cardassians: Ship Strength, Weapons |
*Cardassians: Ship Strength, Weapons |
||
Line 226: | Line 226: | ||
==External links== |
==External links== |
||
− | * |
+ | *{{wikipedia-title}} |
*[http://uk.ps2.ign.com/articles/810/810367p1.html ''Star Trek: Conquest'' Announced For PS2, Wii] at [http://uk.ign.com IGN.com] |
*[http://uk.ps2.ign.com/articles/810/810367p1.html ''Star Trek: Conquest'' Announced For PS2, Wii] at [http://uk.ign.com IGN.com] |
||
*[http://www.nintendojo.com/infocus/view_item.php?1186892450 ''Star Trek: Conquest'' Q&A] at [http://www.nintendojo.com Nintendojo.com] |
*[http://www.nintendojo.com/infocus/view_item.php?1186892450 ''Star Trek: Conquest'' Q&A] at [http://www.nintendojo.com Nintendojo.com] |
Revision as of 04:16, 22 August 2014
Template:Realworld Star Trek: Conquest is a strategy video game for the Nintendo Wii and Sony PlayStation 2.
The game takes place in an alternate reality during the Star Trek: The Next Generation era, with players able to command the Federation, Klingon, Romulan, Cardassian, Dominion, or Breen races/interstellar republics. Players encounter the Borg, Ferengi, Orion, and Xindi during the game.
Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. Frank Arnot, lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that Conquest will be a strictly single-player affair.
Introduction
- Stardate 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.
Races
The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are initially available and can be commanded in both modes of conflict. Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only. Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign.
Federation
- Characters
- Bullock (VOY: "In the Flesh")
- Savar (TNG: "Conspiracy")
- Aaron (TNG: "Conspiracy")
- Starships
- Federation 2 starships
Klingon
- Characters
- K'Temoc (TNG: "The Emissary")
- Nu'Daq (TNG: "The Chase")
- Martok (Star Trek: Deep Space Nine)
- Starships
Romulan
- Characters
- Jarok (TNG: "The Defector")
- Toreth (TNG: "Face of the Enemy")
- Tomalak (TNG: "The Enemy", "The Defector", "Future Imperfect", "All Good Things...")
- Starships
- Warbird-class
- Raptor-class
- Defender-class
Breen
- Characters
- Gor (DS9: "Penumbra", "'Til Death Do Us Part", "Strange Bedfellows", "The Changing Face of Evil")
- Pran (DS9: "Tacking Into the Wind", "The Dogs of War", "What You Leave Behind")
- Rong (Star Trek: Deep Space Nine)
- Starships
- Breen Dreadnought
- Breen Cruiser
- This is a smaller version of the Breen warship, about half the size of an Intrepid-class starship.
- Breen Scout
Cardassian
- Characters
- Starships
Dominion
- Characters
- Gelnon (DS9: "One Little Ship", "Honor Among Thieves")
- Yelgrun (DS9: "The Magnificent Ferengi")
- Weyoun (Star Trek: Deep Space Nine)
- Starships
Borg
Xindi
- Xindi-Reptilian Dreadnought
- Xindi-Primate Cruiser
- Xindi-Insectoid Scout
Ferengi
Orion
- Wanderer-class Class V Cruiser
- Orion Scout
Galactic Map
- 40 Eridani A
- Alpha Omicron
- Altair system
- Andorian Empire
- Archanis system
- Argus Array (lifts the Fog of War)
- Bajor system - Deep Space 9
- Bolarus System
- Breen (Breen homeworld)
- Callinon system
- Cardassia Prime (Cardassian homeworld)
- Carraya system
- Ceti Alpha
- Chaltok system
- Chintoka System
- Detrian system
- Dozaria system
- Ferengi Alliance (Ferengi homeworld)
- Idran system
- Kelvas system
- Khitomer system
- Kronos (Klingon homeworld)
- Lappa system
- Mira system
- Narendra system
- Nimbus system
- Omarion Nebula (Dominion homeworld)
- Portas system
- Regulan system
- Romulus (Romulan homeworld)
- Sol (Federation homeworld)
- Torros system
- Ufandi system
- Unefra system
- Vega system
Skirmish Systems
Admirals
Each of the named characters that command a fleet gives bonuses in movement and combat. There are three types:
- Attack increases the damage the fleet does to enemy ships. At higher levels this also gives a small bonus to tactical movement.
- Defense reduces damage taken when in combat with enemy ships. At higher levels this also gives a small bonus to tactical movement.
- Movement increases tactical movement speed. At higher levels this also gives a small bonus to attack and defense.
Each faction has various types of admirals available.
- Breen: 2 defense, 1 movement
- Cardassians: 1 attack, 2 movement
- Dominion: 2 attack, 1 movement
- Federation: one of each
- Klingons: 2 attack, 1 defense
- Romulans: 1 attack, 2 defense
The races that are used only in Skirmish mode, Federation 2, Borg, Xindi, have one of each type.
Special Weapons
- Genesis Device: Damages all ships and structures in a system with 50% until targets are destroyed
- Healing Device: Restores all ships and structures in a system back to 100%
- Pulse Device: Freezes the target system, so that nothing can be build or moved in that system for one turn
- Sub-Space Disruptor: Removes all neutral or enemy system links to the target system for one turn
- Virus Emitter: Reduces enemy admiral XP to zero for one turn, eliminating all the bonuses of higher ranks
- Wormhole Generator: Creates an instant travel between the faction's capital world and the target world (not another capital world allowed) for one turn, allowing ships to easily gain access to the other side of the map
Each faction has its own assortment of special weapons:
- Breen: Pulse Device, Sub-Space Disruptor, Virus Emitter
- Cardassians: Genesis Device, Pulse Device, Virus Emitter
- Dominion: Genesis Device, Healing Device, Wormhole Generator
- Federation: Genesis Device, Healing Device, Sub-Space Disruptor
- Klingons: Genesis Device, Virus Emitter, Wormhole Generator
- Romulans: Healing Device, Sub-Space Disruptor, Virus Emitter
Special weapons cannot be used in skirmish mode.
Upgrades/Research
- Efficiency
- Mining Efficiency: generates more mining income per turn
- Research Efficiency: faster research rate
- Admiral Cost: reduces cost for commissioning a fleet
- Ship Maneuvering
- Ship Speed: increases top speed of ships
- Ship Turn Rate: increases turn rate of all ships
- Ship Handling: improves handling of all ships
- Ship Strength
- Build Cost: reduces cost of ships
- Hull Strength: increases hull strength of all ships
- Shield Strength: increases shield strength of all ships
- Weapons
- Primary Weapon: increases primary weapon strength
- Secondary Weapon: increases secondary weapons strength
- Recharge Rate: reduces recharge time for weapons
- Structures
- Structure Cost: reduces cost of structures
- Defense Strength: increases attack and defense strength of structures
- Repair Rate: increases repair rates by starbases
Each faction utilizes two research options:
- Breen: Structures, Weapons
- Cardassians: Ship Strength, Weapons
- Dominion: Ship Strength, Structures
- Federation: Efficiency, Ship Maneuvering
- Klingons: Ship Maneuvering, Ship Strength
- Romulans: Efficiency, Weapons