Star Trek: Conquest
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(written from a Production point of view)
| Star Trek: Conquest | |
|---|---|
| | |
| Publisher: | Bethesda Softworks |
| Released: | 20 November 2007 |
| Stardate: | 41153.2 (2364) |
| Platform(s): | |
| Reference #: | ASIN B000TPTCQO (Wii) ASIN B000WE52DE (PS2) |
Star Trek: Conquest is a video game for the Nintendo Wii and Sony Playstation 2.
The game takes place during the Star Trek: The Next Generation era, with players able to command the Federation, Klingon, Romulan, Cardassian, Dominion, or Breen races/interstellar republics. Players encounter the Borg, Ferengi, Orion, and Xindi during the game.
Gameplay consists of certain strategic elements such as building support structures, managing admirals and fleets while a tactical element enters into play during the actual combat. There also exists an element of research present in the game allowing players to bring new technology for their factions during gameplay. Frank Arnot, lead designer of the game, divulged that both the Wii Remote and Nunchuck are used in the Nintendo version of the game, and that Conquest will be a strictly single-player affair.
Contents |
Introduction
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Stardate 41153.2. It is a time of conflict. The major races are at war. Diplomacy is dead, age-old alliances forgotten and galactic borders ignored as each race battles for supremacy. Powerful fleets prowl the galaxy establishing outposts and vanquishing indigenous and enemy fleets alike in the pursuit of the ultimate prize - the capture of all homeworlds and galactic domination.
Races
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The Federation, Klingons, Romulans, Breen, Cardassians and Dominion are available from the beginning and can be commanded in both modes of conflict. Federation 2, Borg and Xindi are unlocked after a victory in Campaign mode and are playable in Skirmish mode only. Ferengi and Orions are non-playable and only encountered as enemy fleets during a Campaign.
Federation
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Characters
- Bullock (VOY: "In the Flesh")
- Savar (TNG: "Conspiracy")
- Aaron (TNG: "Conspiracy")
Starships
Klingon
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Characters
- K'Temoc (TNG: "The Emissary")
- Nu'Daq (TNG: "The Chase")
- Martok (Star Trek: Deep Space Nine)
Starships
Romulan
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Characters
- Jarok (TNG: "The Defector")
- Toreth (TNG: "Face of the Enemy")
- Tomalak (TNG: "The Enemy", "The Defector", "Future Imperfect", "All Good Things...")
Starships
- Warbird-class
- Raptor-class
- Defender-class
Breen
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Characters
- Gor (DS9: "Penumbra", "'Til Death Do Us Part", "Strange Bedfellows", "The Changing Face of Evil")
- Pran (DS9: "Tacking Into the Wind", "The Dogs of War", "What You Leave Behind")
- Rong (Star Trek: Deep Space Nine)
Starships
- Breen Dreadnought
- Breen Cruiser
- This is a smaller version of the Breen warship, about half the size of an Intrepid-class starship.
- Breen Scout
Cardassian
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Characters
Starships
Dominion
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Characters
- Gelnon (DS9: "One Little Ship", "Honor Among Thieves")
- Yelgrun (DS9: "The Magnificent Ferengi")
- Weyoun (Star Trek: Deep Space Nine)
Starships
Federation "2"
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Borg
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Xindi
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Ferengi
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Orion
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Galactic Map
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- 40 Eridani A
- Alpha Omicron
- Altair system
- Andorian Empire
- Archanis system
- Argus Array (lifts the Fog of War)
- Bajor system - Deep Space 9
- Bolarus System
- Breen (Breen homeworld)
- Callinon system
- Cardassia Prime (Cardassian homeworld)
- Carraya system
- Ceti Alpha
- Chaltok system
- Chintoka System
- Detrian system
- Dozaria system
- Ferengi Alliance (Ferengi homeworld)
- Idran system
- Kelvas system
- Khitomer system
- Kronos (Klingon homeworld)
- Lappa system
- Mira system
- Narendra system
- Nimbus system
- Omarion Nebula (Dominion homeworld)
- Portas system
- Regulan system
- Romulus (Romulan homeworld)
- Sol (Federation homeworld)
- Torros system
- Ufandi system
- Unefra system
- Vega system
Skirmish Systems
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Special Weapons
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- Genesis Device
- Healing Device
- Pulse Device
- Sub-Space Disruptor
- Virus Emitter
- Wormhole Generator
Upgrades/Research
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Efficiency
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- Mining Efficiency - generates more mining income per turn
- Research Efficiency - faster research rate
- Admiral Cost - reduces cost for commissioning a fleet
Ship Maneuvering
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- Ship Speed - increases top speed of ships
- Ship Turn Rate - increases turn rate of all ships
- Ship Handling - improves handling of all ships
Ship Strength
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- Build Cost - reduces cost of ships
- Hull Strength - increases hull strength of all ships
- Shield Strength - increases shield strength of all ships
Weapons
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- Primary Weapon - increases primary weapon strength
- Secondary Weapon - increases secondary weapons strength
- Recharge Rate - reduces recharge time for weapons
Structures
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- Structure Cost - reduces cost of structures
- Defense Strength - increases attack and defense strength of structures
- Repair Rate - increases repair rates of starbases
