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Star Fleet Intelligence Manual

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Real World article
(written from a Production point of view)
Star Fleet Intelligence Game Operations.jpg

Cover image

Author(s): John A. Theisen with L. Ross Babcock III
Illustrator(s): David R. Deitrick (cover), Dana Knutson, Todd F. Marsh, & Jeff Laubenstein
Editor(s): Todd Huettel
Publisher: FASA
Series: Star Trek: The Role-Playing Game
Production #: 2014
Published: 1 June 1987
Pages: 176
Reference: ISBN 0931787394

Star Fleet Intelligence Manual

SummaryEdit

From the cover
He said three things before he died...
- Never use Code 2 when Romulans are about!
- If your contact does not know why Denebian slime devils never attack Telerites, kill him!
- And for God's sake, be careful with matter/antimatter charges!
Add espionage and intrigue to your Star Trek: The Role-Playing Game campaign with the Star Fleet Intelligence Manual.
* The 96-page players' book, the Agent's Orientation Sourcebook, contains the history and organization of Star Fleet Intelligence Command, operating procedures for field agents, and gadgets from the deluxe security system briefcase to anti-laser aerosol.
* The 80-page Game Operations Manual provides the gamemaster with front organizations and current missions, guidelines for judging new skill and equipment use, and information on other intelligence organizations, such as the Klingon Diplomatic Corps and the Andorian Corps of Enforcers.
The world of archagents and undercover missions awaits you in the Star Fleet Intelligence Manual!

Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.

ContentsEdit

CreditsEdit

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