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| Date of death =
 
| Date of death =
 
| Place of death =
 
| Place of death =
| Awards for Trek = [[Emmy Award|Emmy Award 3 wins, 3 nominations]]
+
| Awards for Trek = 3 [[Emmy Award]]s, 3 nominations
 
| Roles = [[:Category:Special and Visual effects staff|Digital Effects Supervisor/Artist]]
 
| Roles = [[:Category:Special and Visual effects staff|Digital Effects Supervisor/Artist]]
| image2 = Foundation Imaging employees.jpg
+
| image2 = Robert Bonchune digitizing his namesake vessel.jpg
| imagecap2 = ...with (standing 3rd left) the staff of Foundation Imaging
+
| imagecap2 = ...in the process of digitizing his namesake Starfleet vessel..
  +
| image3 = Foundation Imaging employees.jpg
  +
| imagecap3 = ...with (standing 3rd left) the staff of Foundation Imaging
 
}}
 
}}
 
'''Robert "Rob" Bonchune''' {{born|15|September|1970}} is a digital effects expert who worked on the ''[[Star Trek]]'' productions, ''[[Star Trek: Deep Space Nine]]'', ''[[Star Trek: Voyager]]'' and ''[[Star Trek: Enterprise]]'' while in the employ of consecutively, [[Foundation Imaging]], and [[Eden FX]], after the former went out of business in 2002. He became the Senior CG supervisor for the last seven years of the franchise's television run. No other CG Supervisor had the distinction (or workload) of serving for that period of time in that position in the franchise's history. Rob Bonchune was also part of the team that worked on the [[Star Trek: The Motion Picture (The Director's Edition)|''Star Trek: The Motion Picture'' (The Director's Edition)]] [[DVD]].
 
'''Robert "Rob" Bonchune''' {{born|15|September|1970}} is a digital effects expert who worked on the ''[[Star Trek]]'' productions, ''[[Star Trek: Deep Space Nine]]'', ''[[Star Trek: Voyager]]'' and ''[[Star Trek: Enterprise]]'' while in the employ of consecutively, [[Foundation Imaging]], and [[Eden FX]], after the former went out of business in 2002. He became the Senior CG supervisor for the last seven years of the franchise's television run. No other CG Supervisor had the distinction (or workload) of serving for that period of time in that position in the franchise's history. Rob Bonchune was also part of the team that worked on the [[Star Trek: The Motion Picture (The Director's Edition)|''Star Trek: The Motion Picture'' (The Director's Edition)]] [[DVD]].
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Bonchune shared [[Emmy Award]]s for his [[CGI]] work on the ''Voyager'' episodes {{e|Dark Frontier}} and {{e|Endgame}} and the ''Enterprise'' pilot, {{e|Broken Bow}} with his team as the "CG Supervisor". He also received an additional three Emmy nominations for his CG Supervision on {{VOY|Timeless}}, {{DS9|What You Leave Behind}}, and {{ENT|Dead Stop}}.
 
Bonchune shared [[Emmy Award]]s for his [[CGI]] work on the ''Voyager'' episodes {{e|Dark Frontier}} and {{e|Endgame}} and the ''Enterprise'' pilot, {{e|Broken Bow}} with his team as the "CG Supervisor". He also received an additional three Emmy nominations for his CG Supervision on {{VOY|Timeless}}, {{DS9|What You Leave Behind}}, and {{ENT|Dead Stop}}.
   
Together with [[Adam Lebowitz]], Rob Bonchune conceived the concept of the successful ''[[Star Trek: Ships of the Line]]'' calendar series, on which he served as co-editor and co-illustrator for the first three outings. With Lebowitz he also wrote and illustrated the ''[[Star Trek: Starship Spotter]]'' reference book.
+
Together with [[Adam Lebowitz|"Mojo" Lebowitz]], Rob Bonchune conceived the concept of the successful ''[[Star Trek: Ships of the Line]]'' calendar series, on which he served as co-editor and co-illustrator for the first three outings. With Lebowitz he also wrote and illustrated the ''[[Star Trek: Starship Spotter]]'' reference book.
   
 
The {{Class|Nebula}} vessel, the CGI version of which, he created for ''Voyager''{{'}}s episode {{e|Message in a Bottle}}, {{USS|Bonchune}} was named after him, the [[registry]] number, NCC-70915, a play on his birth date. ([[Talk:USS Bonchune|''source'']])
 
The {{Class|Nebula}} vessel, the CGI version of which, he created for ''Voyager''{{'}}s episode {{e|Message in a Bottle}}, {{USS|Bonchune}} was named after him, the [[registry]] number, NCC-70915, a play on his birth date. ([[Talk:USS Bonchune|''source'']])
   
  +
Bonchune's very first brush with the official ''Star Trek''-franchise was rather an inconspicuous one, when he was tasked in 1994 as one of the most junior employees at [[WonderWorks Inc.]] to deliver the [[Studio models (VOY)#Kazon fighter|Kazon fighter studio model]] to the regular ''Star Trek'' motion control stage at [[Image G]]. There, he handed the model over to [[Dan Curry]], the designer of the ship, who wanted to make improvements to it. Curry therefore asked Bonchune to stay behind to help him distress the painting. Bonchune was thrilled to help paint the ship but figured he would likely have no more involvement with Star Trek, though fate intervened to prove him wrong. (''[[Star Trek: The Official Starships Collection]]'', issue 44, pp. 14-15)
Rob Bonchune, an ''[[Star Trek: The Original Series|Original Series]]'' [[Trekkie|fan]], was one of many production staffers who got increasingly frustrated with the chosen visual direction of the producers, while working on ''Star Trek: Enterprise'', which started with the incident surrounding the design of ''[[Vorok's battle cruiser]]'' in the 2001 ''Enterprise'' episode {{e|Unexpected}}. Eight years later, by 2009, Bonchune's disappointment over that issue had not yet abated, "''We all loved it over at Foundation and our friend [[Koji Kuramura|Koji [Kuramura]]] built it for free. Amazingly, even though it was a freebee for the episode, certain people in production still found a way to nit pick certain things and refused to ultimately use it until windows were added in certain places. We refused, on principle, as Koji had not slept for days building that on his own and they knew it...so instead of using it, because of, I think 5 windows that you would never see, we ended up using the K’tinga, which was UTTERLY out of place and out of continuity in the "Enterprise" era.''" {{Eavesdropping|2009/03/18/96/#comment-228}}, having added, "''I am very saddened by that decision as a fan, because I knew it would ruin continuity, but considering the generous and passionate work Koji did overbuilding in quality a key Klingon ship for free, and then to not even give him a thank you and instead complain and ask for 5 more windows, we could not ask him or anyone to stay late again to change this, so we had to decline and let them go with there original plan. That decision speaks for itself.''" He did, for a number of years, continue to be one of the more outspoken critics in that respect on several blogs, such as TrekBBS.com and Hobbytalk.com, and as was evidenced by his comment on yet another {{Eavesdropping|2009/03/24/romulans-from-enterprise/#comment-419|blog}}, concerning the decision to remove the bird-of prey graphic from the [[Romulan Bird-of-Prey (22nd century)]] in ''Enterprise''{{'}}s episode {{e|Minefield}}, "''Oh and as for the BOP drawing underneath, it was rejected for no other reason than, once again, contempt for the Trek, the fans and the Original Series by...uh."management"...you know who they are. ;-)''"
 
  +
 
Bonchune, an ''[[Star Trek: The Original Series|Original Series]]'' [[Trekkie|fan]], was one of many production staffers who got increasingly frustrated with the chosen visual direction of the producers, while working on ''Star Trek: Enterprise'', which started with the incident surrounding the design of ''[[Vorok's battle cruiser]]'' in the 2001 ''Enterprise'' episode {{e|Unexpected}}. Eight years later, by 2009, Bonchune's disappointment over that issue had not yet abated, "''We all loved it over at Foundation and our friend [[Koji Kuramura|Koji [Kuramura]]] built it for free. Amazingly, even though it was a freebee for the episode, certain people in production still found a way to nit pick certain things and refused to ultimately use it until windows were added in certain places. We refused, on principle, as Koji had not slept for days building that on his own and they knew it...so instead of using it, because of, I think 5 windows that you would never see, we ended up using the K’tinga, which was UTTERLY out of place and out of continuity in the "Enterprise" era.''" {{Eavesdropping|2009/03/18/96/#comment-228}}, having added, "''I am very saddened by that decision as a fan, because I knew it would ruin continuity, but considering the generous and passionate work Koji did overbuilding in quality a key Klingon ship for free, and then to not even give him a thank you and instead complain and ask for 5 more windows, we could not ask him or anyone to stay late again to change this, so we had to decline and let them go with there original plan. That decision speaks for itself.''" He did, for a number of years, continue to be one of the more outspoken critics in that respect on several blogs, such as TrekBBS.com and Hobbytalk.com, and as was evidenced by his comment on yet another {{Eavesdropping|2009/03/24/romulans-from-enterprise/#comment-419|blog}}, concerning the decision to remove the bird-of prey graphic from the [[Romulan Bird-of-Prey (22nd century)]] in ''Enterprise''{{'}}s episode {{e|Minefield}}, "''Oh and as for the BOP drawing underneath, it was rejected for no other reason than, once again, contempt for the Trek, the fans and the Original Series by...uh."management"...you know who they are. ;-)''"
   
Despite these incidents occurring, Bonchune loved working on the show and got along well with his co-workers and his effects supervisors at [[Paramount Television|Paramount]] in the post-production department, stating, "''[[Mitch Suskin]], [[Dan Curry]] and others where just a great group of truly caring, intelligent, reasonable and fun people to work with. The level of love for the product and the show was evident from every department really. Everyone did there best to make good ''Star Trek'' because most where fans as well.''"
+
Despite these incidents occurring, Bonchune loved working on the show and got along well with his co-workers and his effects supervisors at [[Paramount Television]] in the post-production department, stating, "''[[Mitch Suskin]], [[Dan Curry]] and others where just a great group of truly caring, intelligent, reasonable and fun people to work with. The level of love for the product and the show was evident from every department really. Everyone did there best to make good ''Star Trek'' because most where fans as well.''"
   
Once done with the ''Star Trek'' series and after moving on to the other projects listed below, he has continued working on various ''Star Trek'' related projects. Bonchune's longstanding affiliation and love of [[starship]] design is what kept him taking any and all opportunity to work on these as long as it did not conflict with other work. Most notably were his renderings of the beauty and orthographic views of most of the ''Star Trek'' CGI ships for Paramount Publicity, in particular for the British publication ''[[Star Trek Fact Files]]'' and its American derivative ''[[Star Trek: The Magazine]]''. Then editor of the Magazine, [[Ben Robinson]], recalled how he approached Bonchune for the publication, "''When we were first doing the Fact Files they were just introducing CG on the show and I realized it was an incredible resource for any publication. If you've got a CG model you can look at something in real detail. We approached Foundation and Eden FX about getting people to render CG models out for us. Rob was one of the guys who really took that on and we became good friends, so when I started on this project he was one of the first people I thought of. There’s no substitute for a good render of a starship. It's as close as to the real thing as you could ever get.''" [http://www.startrek.com/article/haynes-enterprise-manual-co-author-ben-robinson-interview]
+
Once done with the ''Star Trek'' series and after moving on to the other projects listed below, he has continued working on various ''Star Trek'' related projects. Bonchune's longstanding affiliation and love of [[starship]] design is what kept him taking any and all opportunity to work on these as long as it did not conflict with other work. Most notably were his renderings of the beauty and orthographic views of most of the ''Star Trek'' CGI ships for Paramount Publicity, in particular for the British publication ''[[Star Trek Fact Files]]'' and its American derivative ''[[Star Trek: The Magazine]]''. Then editor of the Magazine, [[Ben Robinson]], recalled how he approached Bonchune for the publication, "''When we were first doing the Fact Files they were just introducing CG on the show and I realized it was an incredible resource for any publication. If you've got a CG model you can look at something in real detail. We approached Foundation and Eden FX about getting people to render CG models out for us. Rob was one of the guys who really took that on and we became good friends, so when I started on this project he was one of the first people I thought of. There’s no substitute for a good render of a starship. It's as close as to the real thing as you could ever get.''" {{st.com|haynes-enterprise-manual-co-author-ben-robinson-interview||article}}
   
 
Robinson again contacted Bonchune several years layer to do the CGI renderings for the [[Haynes Publishing|Haynes]] [[Reference works|reference book]], ''[[USS Enterprise Owners' Workshop Manual]]''. He continued doing illustrations and building ships for Robinson to this very day on consecutive projects, a number of them not marketed in the US. Most of Bonchune's Paramount Publicity renderings of the CGI models, built by [[Pierre Drolet]] (who, incidentally, was hired by Bonchune in 1999 to work at Foundation Imaging), [[Brandon MacDougall]], Koji Kuramura, as well as by Bonchune himself, could be found on the {{DrexFiles}} blog, often uncredited and mistaken for Doug Drexler's work due to the way Drexler labeled the images on his site, even though Drexler was not a member of the CGI team.
 
Robinson again contacted Bonchune several years layer to do the CGI renderings for the [[Haynes Publishing|Haynes]] [[Reference works|reference book]], ''[[USS Enterprise Owners' Workshop Manual]]''. He continued doing illustrations and building ships for Robinson to this very day on consecutive projects, a number of them not marketed in the US. Most of Bonchune's Paramount Publicity renderings of the CGI models, built by [[Pierre Drolet]] (who, incidentally, was hired by Bonchune in 1999 to work at Foundation Imaging), [[Brandon MacDougall]], Koji Kuramura, as well as by Bonchune himself, could be found on the {{DrexFiles}} blog, often uncredited and mistaken for Doug Drexler's work due to the way Drexler labeled the images on his site, even though Drexler was not a member of the CGI team.
  +
  +
Bonchune, together with "Mojo" Lebowitz, would later join Ben Robinson's ''[[Star Trek: The Official Starships Collection]]'' [[partwork]] magazine to supervise the rendering of CGI models and the creation of new ones, if pre-existing production-used CGI models were not available. These new CG models were used for the construction of [[Star Trek starship miniatures|starship miniatures]] included with the publication.
  +
  +
== Career outside ''Star Trek'' ==
 
Hailing from Montreal, Canada, Bonchune moved after graduating college to Los Angeles in order "to change his view", according to his mini biography in ''Starship Spotter''. He first worked as a physical [[studio model]] maker for television and movies (even as late as 1995 when he contributed as such to ''Apollo 13'', albeit uncredited), before an opening presented itself on the 1993 science fiction television show ''{{w|seaQuest DSV|SeaQuest DSV}}'' at [[Amblin Imaging]], where he taught himself the craft of CGI modeling, subsequently moving on, before Amblin's involvement with ''Star Trek'', and, after his short-lived stint at WonderWorks Inc. as model maker, to Foundation Imaging.
  +
  +
As digital artist at Foundation he worked on the science fiction series ''[[Babylon 5]]'', as well as on the 1997 movie ''The Jackal''. After his tenure on the ''Star Trek'' franchise, he worked on the television series ''Surface'', which won him a Visual Effects Society Awards nomination in 2006 (shared with [[Eric Hance]], [[John Teska]] and [[Sean Jackson]]), before quiting Eden FX and joining NBC to work on [[Ronald D. Moore]]'s [[battlestarwiki:|''Battlestar Galactica'']] and its follow-up ''Caprica''. More recently, after joining Pixomondo Visual Effects (an international VFX house, founded in 2001, that currently employs many former Star Trek visual effects staffers) in 2011, he has worked as CGI senior animator on the television series ''Hawaii Five-O'' (2011), and Steven Spielberg's science fiction series ''Terra Nova'' (2011), and ''Perception'' (2012).
   
 
== ''Star Trek'' contributions ==
 
== ''Star Trek'' contributions ==
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<div class="appear">
 
<div class="appear">
 
* {{film|1}}
 
* {{film|1}}
** {{USS|Enterprise|NCC-1701| (NCC-1701)}}: Secondary hull, pylons, neck and engines for TMP DE
+
** {{USS|Enterprise|NCC-1701| (NCC-1701)}}: Secondary hull, pylons, neck and engines for ''Star Trek: The Motion Picture'' (The Director's Edition)
 
* {{DS9}}
 
* {{DS9}}
 
** {{USS|Enterprise|NCC-1701-D| (NCC-1701-D)}}: remapping and upgrading of lights
 
** {{USS|Enterprise|NCC-1701-D| (NCC-1701-D)}}: remapping and upgrading of lights
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</div>
 
</div>
 
He was also responsible for many planets, props, anomalies and the majority of the [[astrometrics]] 3D graphics. His other contributions include many texture tweaks and painting on ships during filming.
 
He was also responsible for many planets, props, anomalies and the majority of the [[astrometrics]] 3D graphics. His other contributions include many texture tweaks and painting on ships during filming.
 
== Other work ==
 
Hailing from Montreal, Canada, Bonchune moved after graduating college to Los Angeles in order "to change his view", according to his mini biography in ''Starship Spotter''. He first worked as a physical [[studio model]] maker for television and movies (even as late as 1995 when he contributed as such to ''Apollo 13'', albeit uncredited), before an opening presented itself on the 1993 science fiction television show ''{{w|seaQuest DSV|SeaQuest DSV}}'' at [[Amblin Imaging]], where he taught himself the craft of CGI modeling, subsequently moving on to Foundation Imaging, before Amblin's involvement with ''Star Trek''. As digital artist at Foundation he worked on the science fiction series ''[[Babylon 5]]'', as well as on the 1997 movie ''The Jackal''. After his tenure on the ''Star Trek'' franchise, he worked on the television series ''Surface'', which won him a Visual Effects Society Awards nomination in 2006 (shared with [[Eric Hance]], [[John Teska]] and [[Sean Jackson]]), before quiting Eden FX and joining NBC to work on [[Ronald D. Moore]]'s [[battlestarwiki:|''Battlestar Galactica'']] and its follow-up ''Caprica''. More recently, after joining Pixomondo Visual Effects (an international VFX house, founded in 2001, that currently employs many former Star Trek visual effects staffers) in 2011, he has worked as CGI senior animator on the television series ''Hawaii Five-O'' (2011), and Steven Spielberg's science fiction series ''Terra Nova'' (2011), and ''Perception'' (2012).
 
   
 
== Emmy Awards ==
 
== Emmy Awards ==
Bonchune received the following Emmy Award wins and nominations in the category Outstanding Special Visual Effects for a Series:
+
Bonchune received the following [[Emmy Award]] wins and nominations in the category Outstanding Special Visual Effects for a Series:
 
* {{y|1999}} Emmy Award win for {{e|Dark Frontier}}, shared with [[Adam "Mojo" Lebowitz]], [[Elizabeth Castro]], [[Arthur J. Codron]], [[Dan Curry]], [[Don Greenberg]], [[Paul Hill]], [[Ronald B. Moore]], [[Mitch Suskin]], [[Greg Rainoff]], and John Teska
 
* {{y|1999}} Emmy Award win for {{e|Dark Frontier}}, shared with [[Adam "Mojo" Lebowitz]], [[Elizabeth Castro]], [[Arthur J. Codron]], [[Dan Curry]], [[Don Greenberg]], [[Paul Hill]], [[Ronald B. Moore]], [[Mitch Suskin]], [[Greg Rainoff]], and John Teska
 
* {{y|1999}} Emmy Award nomination for {{e|What You Leave Behind}}, shared with [[David Lombardi]], [[Kevin P. Bouchez]], [[Adam Howard]], Greg Rainoff, [[Adam Buckner]], Arthur J. Codron, [[Judy Elkins]], Dan Curry, [[Steve Fong]], Don Greenberg, Paul Hill, [[Davy T. Nethercutt]], [[Sherry Hitch]], [[Gary Hutzel]], [[David Stipes]], [[Paul Maples]], [[Gary Monak]], and [[Larry Younger]]
 
* {{y|1999}} Emmy Award nomination for {{e|What You Leave Behind}}, shared with [[David Lombardi]], [[Kevin P. Bouchez]], [[Adam Howard]], Greg Rainoff, [[Adam Buckner]], Arthur J. Codron, [[Judy Elkins]], Dan Curry, [[Steve Fong]], Don Greenberg, Paul Hill, [[Davy T. Nethercutt]], [[Sherry Hitch]], [[Gary Hutzel]], [[David Stipes]], [[Paul Maples]], [[Gary Monak]], and [[Larry Younger]]
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[[Category:Special and Visual effects staff]]
 
[[Category:Special and Visual effects staff]]
 
[[Category:Emmy Award winners]]
 
[[Category:Emmy Award winners]]
  +
[[Category:Emmy Award nominees]]
 
[[Category:Star Trek reference artists]]
 
[[Category:Star Trek reference artists]]
  +
[[Category:Star Trek calendar artists]]

Revision as of 23:08, 21 April 2015

Template:Realworld

Robert "Rob" Bonchune (born 15 September 1970; age 53) is a digital effects expert who worked on the Star Trek productions, Star Trek: Deep Space Nine, Star Trek: Voyager and Star Trek: Enterprise while in the employ of consecutively, Foundation Imaging, and Eden FX, after the former went out of business in 2002. He became the Senior CG supervisor for the last seven years of the franchise's television run. No other CG Supervisor had the distinction (or workload) of serving for that period of time in that position in the franchise's history. Rob Bonchune was also part of the team that worked on the Star Trek: The Motion Picture (The Director's Edition) DVD.

Bonchune shared Emmy Awards for his CGI work on the Voyager episodes "Dark Frontier" and "Endgame" and the Enterprise pilot, "Broken Bow" with his team as the "CG Supervisor". He also received an additional three Emmy nominations for his CG Supervision on VOY: "Timeless", DS9: "What You Leave Behind", and ENT: "Dead Stop".

Together with "Mojo" Lebowitz, Rob Bonchune conceived the concept of the successful Star Trek: Ships of the Line calendar series, on which he served as co-editor and co-illustrator for the first three outings. With Lebowitz he also wrote and illustrated the Star Trek: Starship Spotter reference book.

The Nebula-class vessel, the CGI version of which, he created for Voyager's episode "Message in a Bottle", USS Bonchune was named after him, the registry number, NCC-70915, a play on his birth date. (source)

Bonchune's very first brush with the official Star Trek-franchise was rather an inconspicuous one, when he was tasked in 1994 as one of the most junior employees at WonderWorks Inc. to deliver the Kazon fighter studio model to the regular Star Trek motion control stage at Image G. There, he handed the model over to Dan Curry, the designer of the ship, who wanted to make improvements to it. Curry therefore asked Bonchune to stay behind to help him distress the painting. Bonchune was thrilled to help paint the ship but figured he would likely have no more involvement with Star Trek, though fate intervened to prove him wrong. (Star Trek: The Official Starships Collection, issue 44, pp. 14-15)

Bonchune, an Original Series fan, was one of many production staffers who got increasingly frustrated with the chosen visual direction of the producers, while working on Star Trek: Enterprise, which started with the incident surrounding the design of Vorok's battle cruiser in the 2001 Enterprise episode "Unexpected". Eight years later, by 2009, Bonchune's disappointment over that issue had not yet abated, "We all loved it over at Foundation and our friend Koji [Kuramura] built it for free. Amazingly, even though it was a freebee for the episode, certain people in production still found a way to nit pick certain things and refused to ultimately use it until windows were added in certain places. We refused, on principle, as Koji had not slept for days building that on his own and they knew it...so instead of using it, because of, I think 5 windows that you would never see, we ended up using the K’tinga, which was UTTERLY out of place and out of continuity in the "Enterprise" era." [1], having added, "I am very saddened by that decision as a fan, because I knew it would ruin continuity, but considering the generous and passionate work Koji did overbuilding in quality a key Klingon ship for free, and then to not even give him a thank you and instead complain and ask for 5 more windows, we could not ask him or anyone to stay late again to change this, so we had to decline and let them go with there original plan. That decision speaks for itself." He did, for a number of years, continue to be one of the more outspoken critics in that respect on several blogs, such as TrekBBS.com and Hobbytalk.com, and as was evidenced by his comment on yet another blog, concerning the decision to remove the bird-of prey graphic from the Romulan Bird-of-Prey (22nd century) in Enterprise's episode "Minefield", "Oh and as for the BOP drawing underneath, it was rejected for no other reason than, once again, contempt for the Trek, the fans and the Original Series by...uh."management"...you know who they are. ;-)"

Despite these incidents occurring, Bonchune loved working on the show and got along well with his co-workers and his effects supervisors at Paramount Television in the post-production department, stating, "Mitch Suskin, Dan Curry and others where just a great group of truly caring, intelligent, reasonable and fun people to work with. The level of love for the product and the show was evident from every department really. Everyone did there best to make good Star Trek because most where fans as well."

Once done with the Star Trek series and after moving on to the other projects listed below, he has continued working on various Star Trek related projects. Bonchune's longstanding affiliation and love of starship design is what kept him taking any and all opportunity to work on these as long as it did not conflict with other work. Most notably were his renderings of the beauty and orthographic views of most of the Star Trek CGI ships for Paramount Publicity, in particular for the British publication Star Trek Fact Files and its American derivative Star Trek: The Magazine. Then editor of the Magazine, Ben Robinson, recalled how he approached Bonchune for the publication, "When we were first doing the Fact Files they were just introducing CG on the show and I realized it was an incredible resource for any publication. If you've got a CG model you can look at something in real detail. We approached Foundation and Eden FX about getting people to render CG models out for us. Rob was one of the guys who really took that on and we became good friends, so when I started on this project he was one of the first people I thought of. There’s no substitute for a good render of a starship. It's as close as to the real thing as you could ever get." Robert Bonchune at StarTrek.com

Robinson again contacted Bonchune several years layer to do the CGI renderings for the Haynes reference book, USS Enterprise Owners' Workshop Manual. He continued doing illustrations and building ships for Robinson to this very day on consecutive projects, a number of them not marketed in the US. Most of Bonchune's Paramount Publicity renderings of the CGI models, built by Pierre Drolet (who, incidentally, was hired by Bonchune in 1999 to work at Foundation Imaging), Brandon MacDougall, Koji Kuramura, as well as by Bonchune himself, could be found on the DrexFiles(X) blog, often uncredited and mistaken for Doug Drexler's work due to the way Drexler labeled the images on his site, even though Drexler was not a member of the CGI team.

Bonchune, together with "Mojo" Lebowitz, would later join Ben Robinson's Star Trek: The Official Starships Collection partwork magazine to supervise the rendering of CGI models and the creation of new ones, if pre-existing production-used CGI models were not available. These new CG models were used for the construction of starship miniatures included with the publication.

Career outside Star Trek

Hailing from Montreal, Canada, Bonchune moved after graduating college to Los Angeles in order "to change his view", according to his mini biography in Starship Spotter. He first worked as a physical studio model maker for television and movies (even as late as 1995 when he contributed as such to Apollo 13, albeit uncredited), before an opening presented itself on the 1993 science fiction television show SeaQuest DSV at Amblin Imaging, where he taught himself the craft of CGI modeling, subsequently moving on, before Amblin's involvement with Star Trek, and, after his short-lived stint at WonderWorks Inc. as model maker, to Foundation Imaging.

As digital artist at Foundation he worked on the science fiction series Babylon 5, as well as on the 1997 movie The Jackal. After his tenure on the Star Trek franchise, he worked on the television series Surface, which won him a Visual Effects Society Awards nomination in 2006 (shared with Eric Hance, John Teska and Sean Jackson), before quiting Eden FX and joining NBC to work on Ronald D. Moore's Battlestar Galactica and its follow-up Caprica. More recently, after joining Pixomondo Visual Effects (an international VFX house, founded in 2001, that currently employs many former Star Trek visual effects staffers) in 2011, he has worked as CGI senior animator on the television series Hawaii Five-O (2011), and Steven Spielberg's science fiction series Terra Nova (2011), and Perception (2012).

Star Trek contributions

CGI work with:

He was also responsible for many planets, props, anomalies and the majority of the astrometrics 3D graphics. His other contributions include many texture tweaks and painting on ships during filming.

Emmy Awards

Bonchune received the following Emmy Award wins and nominations in the category Outstanding Special Visual Effects for a Series:

Bibliography

Star Trek interviews

External links