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Revision as of 18:53, 26 February 2013

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Template:Disambiguate Richard "Rick" Michael Sternbach (born 6 July 1951; age 72) was the senior illustrator/ designer for Star Trek: The Motion Picture, Star Trek: The Next Generation, the first two seasons of Star Trek: Deep Space Nine, and Star Trek: Voyager. He was also the scenic artist for Star Trek Nemesis, providing designs for everything from the Argo shuttle to a Romulan Template:ShipType sculpture.

He created the designs for several new studio models, including:

He also was responsible for creating hundreds of props and set pieces, including the mural painting of the Enterprise-D in Picard's ready room. He also developed weaponry, PADDs, tricorders and communicators for Starfleet, Klingon, Romulan, Cardassian, Bajoran, Kazon, Ferengi, and other races. As a big fan of Japanese animation, anime references are often secretly placed in his designs, notably "the Egg", a design borrowed from the Dirty Pair.

Together with Michael Okuda, he served as a technical consultant to the script staff, maintaining technical and chronological continuity and inventing scientific terms and technobabble, resulting in internal documents as Star Trek: The Next Generation Writers' Technical Manual and Star Trek: Voyager Technical Manual. In 1980 he created several illustrations for the Star Trek Spaceflight Chronology by Stanley and Fred Goldstein. He has also co-written the Star Trek: The Next Generation Technical Manual, Star Trek: Deep Space Nine Technical Manual, Star Trek: The Next Generation USS Enterprise NCC-1701-D Blueprints as well as the "Starfleet Technical Database" articles in Star Trek: The Magazine.

Sternbach started out making his designs the traditional way, that is in paper and pencil, but acquired skills in CGI modeling as well, turning in design concepts at a later stage both in paper and pencil and rudimentary CGI models. (Star Trek: The Magazine Volume 3, Issue 12, pp. 94-97)

He has been critical of the Production Design of the 2009 film Star Trek, specifically that of the design of the USS Enterprise. He criticized the apparent lack of line of sight for the nacelles to open space, proportions of various sections, and an overall lack of knowledge of how Star Trek technology works. "Perhaps the designers didn't know exactly how the different hardware bits worked". [1]

While no longer working on Star Trek, Sternbach continues to create futuristic designs for sci-fi productions. He also actively maintained contact with the Star Trek fan-base through Internet blogs like "Trekbbs" and more recently the "Drex Files" by answering questions and explaining his thought processes on his work for Star Trek. Sternbach is also operating a webshop, "intrep74656", through eBay, selling commercialized editions of his work.

Star Trek credits

Bibliography

Star Trek interviews

Further reading

External links