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A '''neurological behavior program''' is a [[computer]] program that can imitate the reactions of a [[Human]] [[brain]], thereby making the study of a potentially dangerous device possible without hooking it up to a real brain and putting somebody in danger. |
A '''neurological behavior program''' is a [[computer]] program that can imitate the reactions of a [[Human]] [[brain]], thereby making the study of a potentially dangerous device possible without hooking it up to a real brain and putting somebody in danger. |
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A [[sensor]] [[PADD]] is used to connect the program to any device that is to be examined. Information sent to the sensor PADD can then be processed by a nearby computer. A simulation of a Human brain is then fed as the input and the reactions in the neural pathways and the different parts of the brain can be examined. In order to examine long-term effects, the processor can be sped up as well, something which would not be possible in a Human brain. |
A [[sensor]] [[PADD]] is used to connect the program to any device that is to be examined. Information sent to the sensor PADD can then be processed by a nearby computer. A simulation of a Human brain is then fed as the input and the reactions in the neural pathways and the different parts of the brain can be examined. In order to examine long-term effects, the processor can be sped up as well, something which would not be possible in a Human brain. |
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− | In [[2368]], [[Wesley Crusher]] and [[Robin Lefler]] used the program to analyze the effects of the [[Ktarian game]] and detected its addictive and manipulative qualities. ( |
+ | In [[2368]], [[Wesley Crusher]] and [[Robin Lefler]] used the program to analyze the effects of the [[Ktarian game]] and detected its addictive and manipulative qualities. ({{TNG|The Game}}) |
[[Category:Computer technology]] |
[[Category:Computer technology]] |
Revision as of 16:27, 16 March 2010
A neurological behavior program is a computer program that can imitate the reactions of a Human brain, thereby making the study of a potentially dangerous device possible without hooking it up to a real brain and putting somebody in danger.
A sensor PADD is used to connect the program to any device that is to be examined. Information sent to the sensor PADD can then be processed by a nearby computer. A simulation of a Human brain is then fed as the input and the reactions in the neural pathways and the different parts of the brain can be examined. In order to examine long-term effects, the processor can be sped up as well, something which would not be possible in a Human brain.
In 2368, Wesley Crusher and Robin Lefler used the program to analyze the effects of the Ktarian game and detected its addictive and manipulative qualities. (TNG: "The Game")