Memory Alpha
Memory Alpha
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[[Image:Neurological behavior program.jpg|thumb|A readout of the program]]
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[[File:Neurological behavior program.jpg|thumb|A readout of the program]]
 
A '''neurological behavior program''' is a [[computer]] program that can imitate the reactions of a [[Human]] [[brain]], thereby making the study of a potentially dangerous device possible without hooking it up to a real brain and putting somebody in danger.
 
A '''neurological behavior program''' is a [[computer]] program that can imitate the reactions of a [[Human]] [[brain]], thereby making the study of a potentially dangerous device possible without hooking it up to a real brain and putting somebody in danger.
   
 
A [[sensor]] [[PADD]] is used to connect the program to any device that is to be examined. Information sent to the sensor PADD can then be processed by a nearby computer. A simulation of a Human brain is then fed as the input and the reactions in the neural pathways and the different parts of the brain can be examined. In order to examine long-term effects, the processor can be sped up as well, something which would not be possible in a Human brain.
 
A [[sensor]] [[PADD]] is used to connect the program to any device that is to be examined. Information sent to the sensor PADD can then be processed by a nearby computer. A simulation of a Human brain is then fed as the input and the reactions in the neural pathways and the different parts of the brain can be examined. In order to examine long-term effects, the processor can be sped up as well, something which would not be possible in a Human brain.
   
In [[2368]], [[Wesley Crusher]] and [[Robin Lefler]] used the program to analyze the effects of the [[Ktarian game]] and detected its addictive and manipulative qualities. ([[TNG]]: "[[The Game]]")
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In [[2368]], [[Wesley Crusher]] and [[Robin Lefler]] used the program to analyze the effects of the [[Ktarian game]] and detected its addictive and manipulative qualities. ({{TNG|The Game}})
   
 
[[Category:Computer technology]]
 
[[Category:Computer technology]]

Revision as of 16:27, 16 March 2010

Neurological behavior program

A readout of the program

A neurological behavior program is a computer program that can imitate the reactions of a Human brain, thereby making the study of a potentially dangerous device possible without hooking it up to a real brain and putting somebody in danger.

A sensor PADD is used to connect the program to any device that is to be examined. Information sent to the sensor PADD can then be processed by a nearby computer. A simulation of a Human brain is then fed as the input and the reactions in the neural pathways and the different parts of the brain can be examined. In order to examine long-term effects, the processor can be sped up as well, something which would not be possible in a Human brain.

In 2368, Wesley Crusher and Robin Lefler used the program to analyze the effects of the Ktarian game and detected its addictive and manipulative qualities. (TNG: "The Game")