Memory Alpha
Memory Alpha
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{{sidebar rpg book|
 
{{sidebar rpg book|
| Image = LUG25303.jpg
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| image = LUG25303.jpg
 
| Author = [[Robin D. Laws]], [[Steven S. Long]], [[John Snead]], [[Rob Vaux]], [[Ross A. Isaacs]]
 
| Author = [[Robin D. Laws]], [[Steven S. Long]], [[John Snead]], [[Rob Vaux]], [[Ross A. Isaacs]]
 
| Publisher = [[Last Unicorn Games]]
 
| Publisher = [[Last Unicorn Games]]
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| Pages = 101
 
| Pages = 101
 
}}
 
}}
 
 
== Summary ==
 
== Summary ==
 
;From the back cover
 
;From the back cover
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:''Any place, any [[time]], any where...''
 
:''Any place, any [[time]], any where...''
   
:''The boundaries are set only by your imagination as you enter one of the most amazing inventions of [[Federation]] [[technology]] -- the [[holodeck]]. It's a [[role playing|roleplaying]] [[game]] within a game, as your [[Star Trek]] characters take on roles from other times and places. They can even become your favorite characters from other RPGs! Holodeck Adventures provides the perfect way to get other roleplayers into your Star Trek game, or to give existing Star Trek gamers a refreshing change of pace.''
+
:''The boundaries are set only by your imagination as you enter one of the most amazing inventions of [[Federation]] [[technology]] – the [[holodeck]]. It's a [[role playing|roleplaying]] [[game]] within a game, as your ''[[Star Trek]]'' characters take on roles from other times and places. They can even become your favorite characters from other RPGs! '''''Holodeck Adventures''''' provides the perfect way to get other roleplayers into your ''Star Trek'' game, or to give existing ''Star Trek'' gamers a refreshing change of pace.''
   
 
:''This book includes:''
 
:''This book includes:''
   
:* ''How to take on the role of a fictional character, and enter a world of fantastic adventure -- all in the Star Trek [[universe]]!''
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:*''How to take on the role of a fictional character, and enter a world of fantastic adventure – all in the ''Star Trek'' universe!''
:* ''A complete description of how the holodeck works.''
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:*''A complete description of how the holodeck works.''
:* ''Information for Narrators on using the holodeck in their games, and creating their own holodeck [[holo-program|programs]].''
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:*''Information for Narrators on using the holodeck in their games, and creating their own holodeck [[holo-program|programs]].''
:* ''Information for the Icon System on [[tommy gun]]s, Duesenbergs, cannon, pirate reavers, and more.''
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:*''Information for the Icon System on [[tommy gun]]s, Duesenbergs, cannon, pirate reavers, and more.''
   
 
:''Three complete adventures:''
 
:''Three complete adventures:''
   
:* ''"The Case of the Golden Serpent" plunges [[Dixon Hill]] and friends into a mystery involving an ancient [[Aztec]] idol.''
+
:*''"The Case of the Golden Serpent" plunges [[Dixon Hill]] and friends into a mystery involving an ancient [[Aztec]] idol.''
:* ''"The Doom That Came to Korath" presents a story of supernatural horror set in [[Alpha Centauri]]'s past.''
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:*''"The Doom That Came to Korath" presents a story of supernatural horror set in [[Alpha Centauri]]'s past.''
:* ''"The Falcon's Gold" provides an adventure on the bounding main, and includes rules for pitched naval battles, flintlocks, and pirate mayhem.''
+
:*''"The Falcon's Gold" provides an adventure on the bounding main, and includes rules for pitched naval battles, flintlocks, and pirate mayhem.''
   
 
{{review}}
 
{{review}}

Revision as of 03:43, 12 March 2011

Template:Realworld

Summary

From the back cover
To boldly go
Any place, any time, any where...
The boundaries are set only by your imagination as you enter one of the most amazing inventions of Federation technology – the holodeck. It's a roleplaying game within a game, as your Star Trek characters take on roles from other times and places. They can even become your favorite characters from other RPGs! Holodeck Adventures provides the perfect way to get other roleplayers into your Star Trek game, or to give existing Star Trek gamers a refreshing change of pace.
This book includes:
  • How to take on the role of a fictional character, and enter a world of fantastic adventure – all in the Star Trek universe!
  • A complete description of how the holodeck works.
  • Information for Narrators on using the holodeck in their games, and creating their own holodeck programs.
  • Information for the Icon System on tommy guns, Duesenbergs, cannon, pirate reavers, and more.
Three complete adventures:
  • "The Case of the Golden Serpent" plunges Dixon Hill and friends into a mystery involving an ancient Aztec idol.
  • "The Doom That Came to Korath" presents a story of supernatural horror set in Alpha Centauri's past.
  • "The Falcon's Gold" provides an adventure on the bounding main, and includes rules for pitched naval battles, flintlocks, and pirate mayhem.

Excerpts of copyrighted sources are included for review purposes only, without any intention of infringement.

Contents

Holodeck Adventures is a sourcebook and adventure book for the Last Unicorn Games Star Trek RPG.

  • Introduction
  • The Holodeck
  • Holodeck Programming
  • "The Case of the Golden Serpent"
  • "The Doom That Came to Korath"
  • "The Falcon's Gold"