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'''Holo-addiction''' is a psychological disorder in which a person spends time in the fictional world of the [[holodeck]] in preference to the real world. This phenomenon is usually an escape mechanism symptomatic of deeper psychological problems.
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'''Holo-addiction''' is a [[psychological disorder]] in which a person spends time in the fictional world of the [[holodeck]] in preference to the real world. This phenomenon is usually an escape mechanism symptomatic of deeper psychological problems.
   
[[Lieutenant]] [[Reginald Barclay]] suffered from holo-addiction when he was assigned to the [[USS Enterprise (NCC-1701-D)|USS ''Enterprise''-D]] in [[2366]], which was cured when he started to make friends. He had a relapse in [[2376]], after he had left the ''Enterprise'', when he re-created the [[USS Voyager|USS ''Voyager'']] and its crew. After he succeeded in contacting the real ''Voyager'', he recovered, and began dating a woman named [[Hope]]. ({{TNG|Hollow Pursuits}}; {{VOY|Pathfinder}})
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[[Lieutenant]] [[Reginald Barclay]] suffered from holo-addiction when he was assigned to the {{USS|Enterprise|NCC-1701-D|-D}} in [[2366]], which was cured when he started to make friends. He had a relapse in [[2376]], after he had left the ''Enterprise'', when he re-created the {{USS|Voyager}} and its crew. After he succeeded in contacting the real ''Voyager'', he recovered, and began dating a woman named [[Hope]]. ({{TNG|Hollow Pursuits}}; {{VOY|Pathfinder}})
 
While conducting research on [[Human]] interactions in [[2377]], [[Seven of Nine]] began to experience a form of holo-addiction, causing her to be absent from her post on several key occasions. When confronted by [[Kathryn Janeway|Captain Janeway]] about it, Janeway noted that she logged 49 hours in Holodeck 2 in a 6 day period of time. In response to the confrontation, Seven falsely stated that she was "running a simulation of a new [[gravimetric array]]" she had been developing. ({{VOY|Human Error}})
 
   
 
While conducting research on [[Human]] interactions in [[2378]], [[Seven of Nine]] began to experience a form of holo-addiction, causing her to be absent from her post on several key occasions. When confronted by [[Kathryn Janeway|Captain Janeway]] about it, Janeway noted that she logged 49 hours in Holodeck 2 in a six-day period of time. In response to the confrontation, Seven falsely stated that she was "running a simulation of a new [[gravimetric array]]" she had been developing. ({{VOY|Human Error}})
 
[[Category:Medical conditions]]
 
[[Category:Medical conditions]]

Revision as of 03:45, 12 March 2010

Holo-addiction is a psychological disorder in which a person spends time in the fictional world of the holodeck in preference to the real world. This phenomenon is usually an escape mechanism symptomatic of deeper psychological problems.

Lieutenant Reginald Barclay suffered from holo-addiction when he was assigned to the USS Enterprise-D in 2366, which was cured when he started to make friends. He had a relapse in 2376, after he had left the Enterprise, when he re-created the USS Voyager and its crew. After he succeeded in contacting the real Voyager, he recovered, and began dating a woman named Hope. (TNG: "Hollow Pursuits"; VOY: "Pathfinder")

While conducting research on Human interactions in 2378, Seven of Nine began to experience a form of holo-addiction, causing her to be absent from her post on several key occasions. When confronted by Captain Janeway about it, Janeway noted that she logged 49 hours in Holodeck 2 in a six-day period of time. In response to the confrontation, Seven falsely stated that she was "running a simulation of a new gravimetric array" she had been developing. (VOY: "Human Error")