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[[File:Grenade launcher, 2267.jpg|thumb|A 23rd-century grenade launcher.]]
 
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[[File:Grenade launcher, 2259.jpg|thumb|An automatic grenade launcher-type grenade launcher]]
A '''grenade launcher''' was any of a number of devices used to propel a small [[bomb]] called a [[grenade]]. Grenades were often thrown, but a grenade launcher could be used when greater range and accuracy are required than can be achieved by a throw.
 
 
[[File:Grenade launcher, 2267.jpg|thumb|A mortar-type grenade launcher]]
 
A '''grenade launcher''' was any of a number of [[projectile weapon]]s used to propel a small [[bomb]] called a [[grenade]]. Grenades were often thrown, but a grenade launcher could be used when greater range and accuracy were required than could be achieved by a throw, or when a [[rocket]]-propelled grenade was launched. ({{TOS|Arena}}; {{film|12}})
   
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==History==
In [[2267]], [[Captain]] [[James T. Kirk]] found a grenade launcher that had miraculously survived the [[Gorn]] attack on the [[Cestus III]] colony. With it, he was able to force the Gorn to decamp so that his [[landing party]] could escape their ambush. Presumably, the Gorn were not expecting to meet such determined resistance. A grenade was launched by Kirk to impact at a range of about 1200 yards; which, according to tactical officer [[Kelowitz]], was "a little close". At that range, there was little shock wave or debris. ({{TOS|Arena}})
 
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''In [[2259]] of the [[alternate reality]], [[Starfleet]] security personnel had access to automatic grenade launcher-type artillery weapons that fired small torpedo-shaped rocket-propelled grenades with aerodynamic attachments. When {{alt|Khan Noonien Singh}} assaulted the [[Daystrom Conference Room]] at [[Starfleet Headquarters]] in [[San Francisco]], the Starfleet personnel inside the building attempted to take out Khan's [[jumpship]] with a rocket-propelled grenade. Khan was however able to evade the grenade with [[evasive maneuvers]].'' ({{film|12}})
   
 
In [[2267]], [[Captain]] [[James T. Kirk]] found a Starfleet-issue mortar-type grenade launcher that had survived the [[Gorn]] attack on the [[Cestus III]] colony. With it, he was able to force the Gorn to decamp so that his [[landing party]] could escape their ambush. Presumably, the Gorn were not expecting to meet such determined resistance. A grenade was launched by Kirk to impact at a range of about 1200 yards; which, according to tactical officer [[Kelowitz]], was "a little close". At that range, there was little shock wave or debris. ({{TOS|Arena}})
== Appendices ==__NOTOC__
 
=== Background information ===
 
The device was tube based and would have been called a mortar by a [[20th century]] soldier. The ammunition had no visible guidance system or aerodynamic attachments. Kirk however made adjustments for range and azimuth on the tube. This would suggest the presence of some type of a guidance system.
 
   
=== Apocrypha ===
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==Appendices==
 
===Background information===
In the computer games ''[[Star Trek: Voyager - Elite Force]]'' and ''[[Star Trek: Elite Force II]]'' standard and enhanced compound grenade launchers ({{mbeta|Compound grenade launcher}}) are available for the player. They are a heavy weapons that can fire energy grenades with time delayed detonation, 'sticky' grenades with proximity detonators, or remotely triggered grenades.
 
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The {{w|automatic grenade launcher}}-type launcher from ''Star Trek Into Darkness'' was designed by [[John Eaves]]. On his website he called it a "heavy blaster". [http://www.johneavesart.com/apps/photos/photo?photoid=185945063]
   
 
The device Kirk used in "Arena" was tube-based and would have been called a {{w|Mortar (weapon)|mortar}} by a [[20th century]] soldier. The ammunition had no visible guidance system or aerodynamic attachments. Kirk however made adjustments for range and azimuth on the tube. This would suggest the presence of some type of a guidance system.
The enhaced [[compression rifle]] ({{mbeta|Enhanced compression rifle}}) in ''Star Trek: Elite Force II'' features a mounted grenade launcher.
 
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===Apocrypha===
 
In the computer games ''[[Star Trek: Voyager - Elite Force]]'' and ''[[Star Trek: Elite Force II]]'' standard and enhanced {{mbeta|Compound grenade launcher|compound grenade launchers}} are available for the player. They are a heavy weapons that can fire energy grenades with time delayed detonation, 'sticky' grenades with proximity detonators, or remotely triggered grenades.
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The {{mbeta|Enhanced compression rifle|enhanced [[compression rifle]]}} in ''Star Trek: Elite Force II'' features a mounted grenade launcher.
   
 
=== External link ===
 
=== External link ===

Revision as of 22:12, 21 February 2014

AT: "xx"

Grenade launcher, 2259

An automatic grenade launcher-type grenade launcher

Grenade launcher, 2267

A mortar-type grenade launcher

A grenade launcher was any of a number of projectile weapons used to propel a small bomb called a grenade. Grenades were often thrown, but a grenade launcher could be used when greater range and accuracy were required than could be achieved by a throw, or when a rocket-propelled grenade was launched. (TOS: "Arena"; Star Trek Into Darkness)

History

In 2259 of the alternate reality, Starfleet security personnel had access to automatic grenade launcher-type artillery weapons that fired small torpedo-shaped rocket-propelled grenades with aerodynamic attachments. When Khan Noonien Singh assaulted the Daystrom Conference Room at Starfleet Headquarters in San Francisco, the Starfleet personnel inside the building attempted to take out Khan's jumpship with a rocket-propelled grenade. Khan was however able to evade the grenade with evasive maneuvers. (Star Trek Into Darkness)

In 2267, Captain James T. Kirk found a Starfleet-issue mortar-type grenade launcher that had survived the Gorn attack on the Cestus III colony. With it, he was able to force the Gorn to decamp so that his landing party could escape their ambush. Presumably, the Gorn were not expecting to meet such determined resistance. A grenade was launched by Kirk to impact at a range of about 1200 yards; which, according to tactical officer Kelowitz, was "a little close". At that range, there was little shock wave or debris. (TOS: "Arena")

Appendices

Background information

The automatic grenade launcher-type launcher from Star Trek Into Darkness was designed by John Eaves. On his website he called it a "heavy blaster". [1]

The device Kirk used in "Arena" was tube-based and would have been called a mortar by a 20th century soldier. The ammunition had no visible guidance system or aerodynamic attachments. Kirk however made adjustments for range and azimuth on the tube. This would suggest the presence of some type of a guidance system.

Apocrypha

In the computer games Star Trek: Voyager - Elite Force and Star Trek: Elite Force II standard and enhanced compound grenade launchers at Memory Beta, the wiki for licensed Star Trek works are available for the player. They are a heavy weapons that can fire energy grenades with time delayed detonation, 'sticky' grenades with proximity detonators, or remotely triggered grenades.

The enhanced compression rifle at Memory Beta, the wiki for licensed Star Trek works in Star Trek: Elite Force II features a mounted grenade launcher.

External link