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The planetoid in the scenario was under dispute between at least the following races: [[Nausicaan]], [[Bolian]], [[Cardassian]], [[Romulan]], [[Ferengi]], and [[Bajoran]].
 
The planetoid in the scenario was under dispute between at least the following races: [[Nausicaan]], [[Bolian]], [[Cardassian]], [[Romulan]], [[Ferengi]], and [[Bajoran]].
   
Junior claimed that he had resolved the dispute peacefully and even got the Cardassian to apologize for the Bajoran occupation, but upon further examination, it was discovered that he had reprogrammed the characters in the simulation to give them more agreeable personalities. ({{VOY|Q2}})
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Junior claimed that he had resolved the dispute peacefully and even got the Cardassian to apologize for the [[Occupation of Bajor]], but upon further examination, it was discovered that he had reprogrammed the characters in the simulation to give them more agreeable personalities. ({{VOY|Q2}})
   
 
== Characters ==
 
== Characters ==
 
* See: [[Diplomacy scenario 12-alpha holograms]]
 
* See: [[Diplomacy scenario 12-alpha holograms]]
 
   
 
[[de:Diplomatisches Szenario 12-alpha]]
 
[[de:Diplomatisches Szenario 12-alpha]]

Revision as of 09:19, 26 February 2011

Diplomacy scenario 12-alpha

The setting for "Diplomacy scenario 12-alpha"

Diplomacy scenario 12-alpha was a holodeck simulation where the user must be able to resolve a dispute over the dilithium mining rights to a planetoid in Nausicaan space.

In early 2378, upon Q Junior's arrival aboard the USS Voyager, Commander Chakotay ran the simulation in order to demonstrate to the young Q a manner in which he might be able to maintain order in the universe.

The planetoid in the scenario was under dispute between at least the following races: Nausicaan, Bolian, Cardassian, Romulan, Ferengi, and Bajoran.

Junior claimed that he had resolved the dispute peacefully and even got the Cardassian to apologize for the Occupation of Bajor, but upon further examination, it was discovered that he had reprogrammed the characters in the simulation to give them more agreeable personalities. (VOY: "Q2")

Characters