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[[File:Digital Muse logo.jpg|right|150px|Digital Muse]]
 
[[File:Digital Muse logo.jpg|right|150px|Digital Muse]]
'''Digital Muse''' was a contracted [[CGI|computer-generated effects]] house responsible for creating the special effects and computer animation used in a number of episodes for ''[[Star Trek: Deep Space Nine]]'' and ''[[Star Trek: Voyager]]''. It was also contracted to do the special effects for the teaser trailer of {{film|9}}. [[John Gross]] served as president of the company.
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'''Digital Muse''' was a contracted [[:Category: Visual effects companies|visual effects]] (VFX) production house that was responsible for creating the [[CGI|computer-generated]], or digital, effects, commonly abbreviated to [[CGI]] (Computer-Generated Imagery), and computer animation, used a numerous episodes for the season [[DS9 Season 4|four]] through [[DS9 Season 7|seven]] run of ''[[Star Trek: Deep Space Nine]]'', and the season [[VOY Season 2|two]] through [[VOY Season 6|six]] run of ''[[Star Trek: Voyager]]''. It was also contracted to do the special effects for the teaser trailer of {{film|9}}. [[John Gross]] served as president of the company.
   
Founded by Gross and [[John Parenteau]] in 1996, after they had acquired the inventory of their former employer [[Amblin Imaging]] the company was based in Santa Monica, California. The new company entered into a joint venture with [[VisionArt Design & Animation]] in order to serve their main client, ''Star Trek'', more efficiently and operated both companies under the new name. Digital Muse closed down in February 2000 after a decision to sell a portion of the company to an internet company in order to raise capital misfired, resulting in the company being taken over. Gross opted to start over, leaving the company to found [[Eden FX]] with [[Digital Magic]]'s [[Mark Miller]]. Digital Muse shut down the following week. [http://www.computerarts.co.uk/in_depth/features/rising_stars_ten_studios_to_watch_in_2005] [http://www.lcarscom.net/edenfx.htm] The company was working on the seventh season of ''Star Trek: Voyager'' at the time; fortunately, however, [[Paramount Pictures]] owned the computer models which Digital Muse created, so Gross and his staff were able to simply copy the models onto their server at Eden FX, allowing the studio to continue their work with the franchise. [http://www.star-trek-voyager.net/bts_eden.htm] Many of the workers at Digital Muse also quit Muse to join Eden FX.
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Based in Santa Monica, California, the company was founded by Gross and [[John Parenteau]] in October 1995, after they had acquired the inventory of their former employer [[Amblin Imaging]], which had closed its doors shortly before. Continuing for the franchise where Amblin, which had been providing CGI for ''Voyager''{{'}}s [[VOY Season 1|first season]], had left off, the new company entered into a joint venture with [[VisionArt Design & Animation]], which had done the same for the first three seasons of ''Deep Space Nine'', in order to serve their main client, ''[[Star Trek]]'', more efficiently and operated both companies under the new name. ({{STTM|1|6}}, p. 48) During the run of ''Deep Space Nine''{{'}}s [[DS9 Season 4|fourth]] and ''Voyager''{{'}}s [[VOY Season 2|second]] seasons, the new combination was effectively the sole regular supplier of CGI for the franchise. After [[Foundation Imaging]] was contracted by the franchise for ''Voyager'' from [[VOY Season 3|season three]] onward the following year, it was initially the intention was that the CGI workload for televised ''Star Trek'' was to be divided between Foundation for ''Voyager'' and Digital Muse for ''Deep Space Nine''. In practice, however, the workload became such, especially in later seasons, that both companies were called upon to help each other out for specifically tasking episodes, resulting that both did CGI work for either series, the 1997 [[DS9 Season 6|sixth season]] ''Deep Space Nine'' episode, {{e|Sacrifice of Angels}}, being both '''''the''''' pivotal as well as '''''the''''' prime example. (''[[Star Trek: Deep Space Nine Companion]]'', p. 501; {{STTM|1|10}}, p. 67; ''et al.'')
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Digital Muse closed down in February 2000 after a decision to sell a portion of the company to an internet company in order to raise capital backfired, resulting in a hostile take-over of the company. Gross opted to start over, leaving the company to found [[Eden FX]] with [[Digital Magic]]'s [[Mark F. Miller]]. Digital Muse shut down the following week. [http://www.computerarts.co.uk/in_depth/features/rising_stars_ten_studios_to_watch_in_2005] [http://www.lcarscom.net/edenfx.htm] The company was gearing up to start work on the [[VOY Season 7|seventh season]] of ''Voyager'' at the time; fortunately, however, [[Paramount Television]] owned the computer models which Digital Muse created, so Gross and his staff, most of whom following Gross to the new company, were able to simply copy the models onto their server at Eden FX, allowing the studio to continue their work with the franchise. [http://www.star-trek-voyager.net/bts_eden.htm] Many of the employees at Digital Muse also quit Muse to join Eden FX. It was VisionArt however, that fully fell victim to the circumstance, ending its existence with none of its employees moving over.
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In its short lifetime, Digital Muse also did effects work for such films as ''The Devil's Advocate'', ''Spawn'' (both 1997), and ''Battlefield Earth'' (2000) as well as television shows such as ''Sliders'' and [[x-files:The X-Files|''The X-Files'']].
   
In its short lifetime, Digital Muse also did effects work for such films as ''The Devil's Advocate'', ''Spawn'', and ''Battlefield Earth'' as well as television shows such as ''Sliders'' and [[x-files:The X-Files|''The X-Files'']].
 
 
==Staff==
 
==Staff==
*[[Bruce Banit]] - Creative Director/Star Trek Supervisor
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*[[Bruce Branit]] (1995-2000, CGI Supervisor/Lead Animator)
 
*[[John Daniel]] - Digital Effects Artist
 
*[[John Daniel]] - Digital Effects Artist
 
*[[Brian Fisher]] - Digital Modeler
 
*[[Brian Fisher]] - Digital Modeler
 
*[[Brad Hayes]] - Digital Effects Artist
 
*[[Brad Hayes]] - Digital Effects Artist
*[[Jeremy Hunt]] - Digital Effects Artist
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*[[Jeremy Hunt]] - CGI Animator
*[[David Lombardi]] - Senior Artist/Digital Effects Supervisor
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*[[David Lombardi]] (1996-2000, Senior Artist/Digital Effects Supervisor)
*[[Karen Sickles]] - Digital Effects Artist
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*[[Fred Pienkos]] (1999-2000, Digital Effects Artist)
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*[[Karen Sickles]] - Digital Effects Producer
  +
*[[Matt Scharf]] - Digital Effects Producer
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*[[John Teska]] (1995, Digital Effects Artist)
 
*[[Eddie Robison]] - Digital Effects Artist
 
*[[Eddie Robison]] - Digital Effects Artist
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*[[Greg Rainoff]] - Digital Effects Artist
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*[[Tim Wilcox]] (1998, Digital Effects Artist)
   
 
==Further reading==
 
==Further reading==

Revision as of 12:28, 2 March 2015

Template:Realworld

Digital Muse

Digital Muse was a contracted visual effects (VFX) production house that was responsible for creating the computer-generated, or digital, effects, commonly abbreviated to CGI (Computer-Generated Imagery), and computer animation, used a numerous episodes for the season four through seven run of Star Trek: Deep Space Nine, and the season two through six run of Star Trek: Voyager. It was also contracted to do the special effects for the teaser trailer of Star Trek: Insurrection. John Gross served as president of the company.

Based in Santa Monica, California, the company was founded by Gross and John Parenteau in October 1995, after they had acquired the inventory of their former employer Amblin Imaging, which had closed its doors shortly before. Continuing for the franchise where Amblin, which had been providing CGI for Voyager's first season, had left off, the new company entered into a joint venture with VisionArt Design & Animation, which had done the same for the first three seasons of Deep Space Nine, in order to serve their main client, Star Trek, more efficiently and operated both companies under the new name. (Star Trek: The Magazine Volume 1, Issue 6, p. 48) During the run of Deep Space Nine's fourth and Voyager's second seasons, the new combination was effectively the sole regular supplier of CGI for the franchise. After Foundation Imaging was contracted by the franchise for Voyager from season three onward the following year, it was initially the intention was that the CGI workload for televised Star Trek was to be divided between Foundation for Voyager and Digital Muse for Deep Space Nine. In practice, however, the workload became such, especially in later seasons, that both companies were called upon to help each other out for specifically tasking episodes, resulting that both did CGI work for either series, the 1997 sixth season Deep Space Nine episode, "Sacrifice of Angels", being both the pivotal as well as the prime example. (Star Trek: Deep Space Nine Companion, p. 501; Star Trek: The Magazine Volume 1, Issue 10, p. 67; et al.)

Digital Muse closed down in February 2000 after a decision to sell a portion of the company to an internet company in order to raise capital backfired, resulting in a hostile take-over of the company. Gross opted to start over, leaving the company to found Eden FX with Digital Magic's Mark F. Miller. Digital Muse shut down the following week. [1] [2] The company was gearing up to start work on the seventh season of Voyager at the time; fortunately, however, Paramount Television owned the computer models which Digital Muse created, so Gross and his staff, most of whom following Gross to the new company, were able to simply copy the models onto their server at Eden FX, allowing the studio to continue their work with the franchise. [3] Many of the employees at Digital Muse also quit Muse to join Eden FX. It was VisionArt however, that fully fell victim to the circumstance, ending its existence with none of its employees moving over.

In its short lifetime, Digital Muse also did effects work for such films as The Devil's Advocate, Spawn (both 1997), and Battlefield Earth (2000) as well as television shows such as Sliders and The X-Files.

Staff

  • Bruce Branit (1995-2000, CGI Supervisor/Lead Animator)
  • John Daniel - Digital Effects Artist
  • Brian Fisher - Digital Modeler
  • Brad Hayes - Digital Effects Artist
  • Jeremy Hunt - CGI Animator
  • David Lombardi (1996-2000, Senior Artist/Digital Effects Supervisor)
  • Fred Pienkos (1999-2000, Digital Effects Artist)
  • Karen Sickles - Digital Effects Producer
  • Matt Scharf - Digital Effects Producer
  • John Teska (1995, Digital Effects Artist)
  • Eddie Robison - Digital Effects Artist
  • Greg Rainoff - Digital Effects Artist
  • Tim Wilcox (1998, Digital Effects Artist)

Further reading

External link

  • Template:IMDb-link